Robotality is an independent game development studio which was founded in co-operation with Nia Schmidheiny at the beginning of 2013. Their headquarters are in Germany, however they work with people from all over the world.
Robotality arose from The Grey Studios, a little side project of the two brothers Stefan (code/game design) and Simon (art/business/game design) Bachmann that they started in 2011. They took part in several game jams during this time and released a few small games, like My Little Dungeon, Towers of Rage and Pixel Towers. Sometime in early 2013 after the insolvency of Simon's previous employer, Reakktor Media, the two decided to start making games together full time under a new name Robotality with the goal of creating the sorts of games they truly love. Thanks to the support of Nia Schmidheiny, they were able to begin working on Halfway in March 2013.
Daniel Ludwig joined the team full-time in the beginning of 2014. Halfway was finished after a development period of about a year and was released successfully on July 22, 2014 on the Humble Store, as well as on Steam with Chucklefish as a publisher.
After the release of Halfway, Robotality began working on their follow-up strategy game Pathway. In 2015, Stephan Naujoks joined the team as a game designer and writer to work on Pathway.