Each weapon, equipement and armor provides various special actions, which are available during the battle.
| Weapon class
|| The action causes immediate damage + some damage on next enemy round.
|| Double shot
|| Allows to perform two quick shots. It can be two shots at the single target, two separate shots at two targets
|| Shotgun blast
|| Does a scatter shot which, hits all targets within a cone
| Assault rifles
|| Burst fire
|| Attacks the targets within 3 cells horizontally or vertically. Direction is controlled by mouse scroll or q and e keys.
| Sniper rifles
|| Impedes the enemy actions in the marked area. The character will shoot once any enemy who tries to move or execute any action within the specified area. The ambush is performed at the enemy turn.
|| Shoots a straight line horizontally or vertically which will stop only if it hits the wall. Will damage all the enemies on the line of fire.
| Armor class
| Light armor
|| Grants significant movement bonus and avoid sniper's ambush skill.
| Medium armor
|| Low profile
|| Grants an evasion of the frist attack on the next enemy's turn.
| Heavy armor
|| Hunker down
|| Significally reduces the received damage
| Equipment type
|| Use Medkit
|| Allows to heal or revive a character during the battle. Can be used on self or the nearby character. Consumes 1 supply.
|| Use Repairkit
|| Allows to repair the armor during the battle. Can be used on self or the nearby character. Consumes 1 supply.
|| Throw grenade
|| Throws the grenade which will damage the enemies within 3x3 cells area. Consumes 1 supply.