https://pathwaywiki.com/mediawiki/api.php?action=feedcontributions&user=Cyke&feedformat=atomPathway Wiki - User contributions [en]2024-03-28T15:55:17ZUser contributionsMediaWiki 1.28.2https://pathwaywiki.com/mediawiki/index.php?title=Rose&diff=845Rose2023-07-25T02:31:53Z<p>Cyke: </p>
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<div>{{Infobox_Character<br />
|name=Rose Sheffield<br />
|portrait=Portrait_Rose.png<br />
|role=American Adventuress and Mystic<br />
|pro= can be either close quarters with knife & pistol or ranged support with a sniper rifle<br />
|con= low endurance, lack of defined role <br />
|armor=12<br />
|brave=2<br />
|vit=3<br />
|wil=2<br />
|dex=3<br />
|agi=3<br />
|int=4<br />
|rfx=3<br />
|end=1<br />
|skills={{skill|Sniper Rifle}} {{skill|Pistol}} {{skill|Knife}} {{skill|Light Armor}}<br />
|perks=Forbidden Lore<br />
|health=50<br />
}}<br />
<br />
Rose is an unlockable character. You must complete an adventure with only female party members; you can either exclude males from your party requiring you to unlock two from: Brunhilda, Annabelle, Leonara and Shani first to meet the 3 party member minimum or only a female survives the final mission. e.g. Natalya if no other female has been unlocked.<br />
<br />
<br />
There is no obvious mention in the notes as to whether her & Jackson Sheffield are related in any way or if the surname was recycled by the developers.<br />
<br />
<br />
To reflect the fact she will generally be the fourth female to join the party, her starting equipment is a Level 3 common pistol (33-37 Damage, 6 Bullet Clip) and a Level 2 common Knife (21-26 Damage). She wears Level 2 light armour. <br />
<br />
In hard-core mode she comes with a level 1 pistol and level 1 knife, whilst wearing level 1 light armour.<br />
<br />
<br />
Rose is a versatile fighter able to use a sniper rifle, pistol or knife. Due to this she lacks the ability to unlock anything other than the simpler weapon upgrades. However this is useful in hard-core mode as you can use her a substitute sniper after having invested in pistol skills (damage & accuracy) and not see any difference in damage caused with the sniper rifle as her perks are range and magazine size for that weapon; the pistol upgrades are very significant, whereas the sniper rifle upgrades are not crucial for effective sniping.<br />
<br />
<br />
==[[Perks]]==<br />
{| class=wikitable<br />
!Name<br />
!Description<br />
|-<br />
|'''Forbidden Lore'''<br />
|Enables alternative decisions that start where school learning ends and the gray area of mystical traditions begins. <br />
|-<br />
|}<br />
<br />
==[[Skills]]==<br />
{| class=wikitable<br />
!Icon<br />
!Name<br />
!Description<br />
!Bonus<br />
|-<br />
|[[File:Skill_Sniper Rifle.png|center|link=]]<br />
|Sniper Rifle<br />
|Can equip Sniper Rifles. Sniper Rifles have the special ability Ambush, which fires at any enemy moving inside the ambush area during the next turn. <br />
|<br />
|-<br />
|[[File:Skill_Pistol.png|center|link=]]<br />
|Pistol<br />
|Can equip Pistols. Pistol have the special ability Double Shot, which allows firing of two rapid shots in one turn. <br />
|<br />
|-<br />
|[[File:Skill_Knife.png|center|link=]]<br />
|Knife<br />
|Can equip Knives. Knives have the special ability Bleed, causing the target to take additional damage in subsequent turns.<br />
|<br />
|-<br />
|[[File:Skill_Light Armor.png|center|link=]]<br />
|Light Armor<br />
|Can equip Light Armors. Light Armors enable the special ability Sprint. Sprinting allows to cover a much larger distance than a normal move. <br />
| <br />
|-<br />
|}<br />
===Skill Tree===<br />
{| class=wikitable<br />
!Level<br />
!Bonus<br />
!Type<br />
!Description<br />
|-<br />
| rowspan=1 |1<br />
|'''Healing Shot'''<br />
|Special Ability<br />
|Shoot a projectile at an ally. Restore 20% HP per turn for 3 turns. Does not require or consume supplies. Requires: x2 Bravery. <br />
|-<br />
| rowspan=2 |2<br />
|'''Dash'''<br />
|Special Ability<br />
|Move to an adjacent position up to 2 tiles away. Dash doesn't trigger ambushes. Does not use any action points.Straigh line moves only. May make consecutive dash moves in one turn. Requires: 1x Bravery. <br />
|-<br />
|'''Warning Shots'''<br />
|Special Ability<br />
|Warning Shots let you place a conical area to observe during the next turn. Any enemy moving in this area will receive a warning shot stopping their movement. Warning shots will not deal any damage. Requires: x2 Bravery. <br />
|-<br />
| rowspan=4 |3<br />
|'''Knife Damage'''<br />
|Skill Specialization<br />
|Knife Damage +3<br />
|-<br />
|'''Pistol Damage'''<br />
|Skill Specialization<br />
|Pistol Damage +3<br />
|-<br />
|'''Sniper Rifle Range'''<br />
|Skill Specialization<br />
|Sniper Rifle Range +2<br />
|-<br />
|'''Light Armour Strength'''<br />
|Skill Specialization<br />
|Light Armour Strength +5<br />
|-<br />
| rowspan=3 |4<br />
|'''Agility Boost'''<br />
|Stat Bonus<br />
|Agility +1<br />
|-<br />
|'''Endurance Boost'''<br />
|Stat Bonus<br />
|Endurance +2<br />
|-<br />
|'''Willpower Boost'''<br />
|Stat Bonus<br />
|Willpower +1<br />
|-<br />
| rowspan=3 |5<br />
|'''Knife Crit Strength'''<br />
|Skill Specialization<br />
|Knife Crit Strength +14<br />
|-<br />
|'''Pistol Accuracy'''<br />
|Skill Specialization<br />
|Pistol Accuracy +8<br />
|-<br />
|'''Sniper Rifle Mag Size'''<br />
|Skill Specialization<br />
|Sniper Rifle Mag Size +1<br />
|-<br />
| rowspan=2 |6<br />
|'''Morale Boost'''<br />
|Special Ability<br />
|The target ally will receive a morale boost giving them +5 Agility this turn. Requires: 2x Bravery. This is only beneficial if the target ally has yet to move this turn, otherwise it is wasted. <br />
|-<br />
|'''Sudden Strike'''<br />
|Special Ability<br />
|When attacked in close range this character will perform a melee attack before the enemy attacker has struck. Requires: 1x Bravery. <br />
|}<br />
<br />
{{NavboxUnits|characters}}</div>Cykehttps://pathwaywiki.com/mediawiki/index.php?title=Weapons&diff=831Weapons2023-04-13T00:46:28Z<p>Cyke: /* Rarity */</p>
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<div>All weapons are available in six tiers, with all weapons excluding grenades available in four different rarities. There are eight possible weapons for each skill except grenades which have six. The extra weapons occur at item levels 2 and 4. Their names in the game files indicate as being included in a later update. <br />
<br />
<br />
For simplicity all the guns share the ammo resource even though different ammo would be required in real life. The maximum ammo a jeep can carry is 120 bullets after all upgrades have been purchased. Additional ammo is acquired from ammo crates, which can be found after battles or bought from traders. Crates come in three sizes small (10 bullets), medium (15 bullets), large (25 bullets). Occasionally you'll encounter traders who will exchange fuel for bullets and vice versa.<br />
<br />
<br />
<br />
An important point to consider when aiming at a target in cover. Your chance to hit is calculated as follows: (10 + (DEX [including bonuses] x10) + weapon accuracy modifier + skill tree modifier + off hand item modifier). There seems to be a hidden +10% to hit for shotguns and sniper rifles in build 1.1.6, making users of these weapons more accurate than you would expect. E.g. Georgette with DEX 5, +10 sniper accuracy skill, +10 weapon accuracy and an off hand item granting +10 sniper rifle accuracy will have a 90% chance to hit a target in cover. Whereas Leonara with DEX 2, no perks and an assault rifle with its -5 accuracy will have a 25% chance to hit someone in cover.<br />
<br />
<br />
<br />
Grenades are included here as their stats are more in keeping with weapons than the supplies they consume. <br />
<br />
<br />
== '''Rarity''' ==<br />
<br />
The rarity/grade of a weapon will be signified by the colour of its border. White is Common, blue is Rare, purple is Epic and gold is Legendary. All weapons grades can be found as loot. Merchants have similar odds of stocking Rare, Epic and Legendary items.<br />
<br />
<br />
'''White''' items will have only the basic stats for that particular weapon. Signified with the prefix "Worn" or "Tarnished" in the item name.<br />
<br />
<br />
'''Blue''' items will generally possess a very minor buff such as +5% accuracy or +5% crit chance. Signified with "New" prefix in the item name. Min damage increased by 5%; max damage increased by 10% compared with Common rarity. <br />
<br />
There are usually three possible random buff options for any given weapon. These will vary between weapon types, but don't vary between weapons of the same type. E.g. all pistols share the same common buffs list, but the buffs list for sniper rifles are different. Otherwise the weapon stats for armour shredding etc don't alter. <br />
<br />
<br />
'''Purple''' items will have a minor buff and usually one stat bonus as well e.g. +1 Dexterity or +1 Agility. Signified with "Superior" prefix in the name. Min damage increased by 15%; max damage increased by 20% compared with Common rarity. <br />
<br />
As per rare items, the list of possible buffs doesn't vary within a weapon type. There are usually 3 weapon stat buffs and 4 minor (+1) character buffs that can be randomly chosen from. The list of character buffs is the same for all weapon levels within a weapon type. e.g. all epic pistols can potentially provide +1 dexterity. Some Epic weapons exhibit improved range over the common version.<br />
<br />
<br />
'''Gold''' items each have a unique list of potential modifiers that can include: weapon stat modifiers, altering the damage type, have small or large character stat buffs such as +1 agility or +2 endurance or the ability to unlock perks such as Engineer. Some legendary weapons exhibit improved range over the common version. They are signified with "Splendid" prefix in the name. Min damage increased by 25%; max damage increased by 30% compared to Common rarity.<br />
<br />
Occasionally the same list of possible buffs can be seen on two weapons of the same type, but the convention is each legendary has its own list of possible buffs. Only legendary disintegrators and armours share the same potential modifiers list from levels 1 to 6.<br />
<br />
<br />
Particular stat buffs and skills can make a lower level Epic or Legendary weapon desirable for longer due to the benefits it provides even though its damage may be lower than a higher level item. E.g. A sniper rifle with plus 2 Dexterity for Veduti whose default Dexterity is 2.<br />
<br />
<br />
<br />
'''IMPORTANT NOTES'''<br />
<br />
All items listed below show the stats for their '''COMMON''' version only for simplicity. <br />
<br />
Some guns have differing ranges with Common & Rare having the range listed below; Epic & Legendary with an asterisk (*) in their range exhibit the +1 max range.<br />
<br />
The list of possible attributes for each legendary weapon are listed beneath the common versions to show how the weapon can be improved.<br />
<br />
When a weapon is held by someone, their perks are automatically shown in the weapons profile to make comparison between the currently equipped weapon and a potential swap easier to see.<br />
<br />
[[File:Skill_Knife.png]] '''Knives'''<br />
<br />
The only weapon that appears as both a primary weapon or a secondary weapon. In the event of equipping two knives, the one in the primary weapon slot takes priority for calculating damage. <br />
<br />
Using a knife will always be better than a character's fist. From the game data, the maximum damage a punch can deal is 15 without scoring a critical hit. Knives also benefit from being able to ignore all armour, making them very useful against well-armoured targets.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Bleed Duration (enemy turns)<br />
!style="position: sticky; top: 0;"|Bleed Damage (% of knife damage)<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Pocket Knife || 18-22 || armour piercing || 4 || 15% || +10 || 1 || 30 || 1 <br />
|-<br />
|Stiletto || 21-26 || armour piercing || 7 || 15% || +13 || 1 || 30 || 2 <br />
|-<br />
|Bolo Knife || 23-29 || armour piercing || 8 || 10% || +13 || 1 || 30 || 2 <br />
|-<br />
|Bowie Knife || 25-31 || armour piercing || 10 || 15% || +16 || 1 || 30 || 3 <br />
|-<br />
|Machete || 28-35 || armour piercing || 13 || 15% || +19 || 1 || 30 || 4 <br />
|-<br />
|Trench Knife || 34-42 || armour piercing || 17 || 10% || +22 || 1 || 30 || 4 <br />
|-<br />
|Cleaver || 32-40 || armour piercing || 16 || 15% || +22 || 1 || 30 || 5 <br />
|-<br />
|Kukri || 36-44 || armour piercing || 19 || 15% || +25 || 1 || 30 || 6 <br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random. The Bowie knife is the only legendary weapon to have the same stat capable of being buffed by +1 or +2 (Dexterity); should both be randomly selected you can have a +3 Dexterity Bowie knife. <br />
<br />
A +3 Dexterity knife is a powerful aiming assist given that even the unique artifacts generally roll with no more than +2 to a stat, barring Petru's Amulet. It will turn average shooters into marksmen at the cost of significantly reduced melee damage vs a tier 5+ knife.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier<br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Pocket Knife || || Damage, Critical Chance || VIT, WIL || DEX, RFX || <br />
|-<br />
|Stiletto || || Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || || Shadow, Brute, Survivalist <br />
|-<br />
|Bolo Knife || || Damage, Critical Chance || RFX, END || || Daredevil, Shadow, Intimidate<br />
|-<br />
|Bowie Knife || || Damage, Critical Chance, Critical Strength || VIT, DEX || DEX, END || <br />
|-<br />
|Machete || || Damage, Critical Chance || RFX, END || || Daredevil, Shadow, Intimidate <br />
|-<br />
|Trench Knife || || Damage, Critical Chance, Critical Strength || VIT, WIL, END || DEX || <br />
|-<br />
|Cleaver || || Damage, Critical Chance || VIT, WIL, END || DEX || <br />
|-<br />
|Kukri || || Damage, Critical Chance || WIL, DEX || VIT, RFX || <br />
|-<br />
|}<br />
<br />
[[File:Dex 3 Bowie.png]]<br />
<br />
<br />
[[File:Skill_Pistol.png]] '''Pistol'''<br />
<br />
Deals less damage and typically has less range than an assault rifle, but has the same armour shred, is slightly more accurate, and doesn't need to reload as often.<br />
The special attack is very useful for tackling two enemies at once when Bravery allows, even if the targets are in different directions. <br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Hastings Service Pistol || 23-26 || Standard || 2 || +0 || 6 || 6 || 5% || +10 || 1 <br />
|-<br />
|Blake Bolt Action || 30-34 || Standard || 4 || +0 || 5 || 8 || 5% || +13 || 2 <br />
|-<br />
|Preussisch-Moser M1907 || 28-32 || Standard || 4 || +0 || 6* || 6 || 5% || +13 || 2 <br />
|-<br />
|Steiner Pistole 34 || 33-37 || Standard || 6 || +0 || 6 || 6 || 5% || +16 || 3 <br />
|-<br />
|Breton Nuevelle 9mm || 38-42 || Standard || 8 || +0 || 6 || 6 || 5% || +19 || 4 <br />
|-<br />
|Charleston .357 || 40-45 || Standard || 10 || +0 || 7 || 6 || 5% || +22 || 4 <br />
|-<br />
|Dominic .425 Parabellum || 42-47 || Standard || 10 || +0 || 6* || 6 || 5% || +22 || 5 <br />
|-<br />
|Morley-Burke Magnum || 47-53 || Standard || 12 || +0 || 6 || 6 || 5% || +25 || 6<br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random. <br />
<br />
[[File:Hastings.png]]<br />
<br />
N.B. Annabelle was wielding this pistol and her perks were +8% accuracy, +15% crit chance, +6 crit damage at the time of the screenshot. The splinter damage made it almost useless against shock troopers.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier<br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Hastings Service Pistol || Armour Piercing, Splinter || Damage, Critical Chance || || DEX, RFX, END || <br />
|-<br />
|Blake Bolt Action || || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || RFX, END || <br />
|-<br />
|Preussisch-Moser M1907 || || Aiming, Damage || DEX, AGI, END || || Daredevil, Intimidate<br />
|-<br />
|Steiner Pistole 34 || Splinter || Damage || || VIT, DEX || <br />
|-<br />
|Breton Nuevelle 9mm || || Aiming, Damage, Critical Chance, Critical Strength || WIL, AGI || VIT, RFX, END ||<br />
|-<br />
|Charleston .357 || Corrosion || Damage || || || Daredevil, Intimidation, Survivalist<br />
|-<br />
|Dominic .425 Parabellum || Armour Piercing || Aiming, Critical Chance || || VIT, DEX || <br />
|-<br />
|Morley-Burke Magnum || Corrosion || Damage || || || Daredevil, Intimidation, Survivalist<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Assault Rifle.png]] '''Assault Rifle'''<br />
<br />
Longer range than most other weapons, and good damage output, but has a mild accuracy penalty making shooting at defended enemies trickier. <br />
Burst Fire special attack can target multiple enemies in a straight row; the row can be rotated to any orientation but must be entirely within weapon range. Usually this will be just two enemies, although opportunities can sometimes come up to hit more enemies in one burst attack. Just make sure you have enough ammunition loaded before attempting Burst Fire (1 per target). The attack can also hit the wielder if you place any part of the row of red aiming tiles on them.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Burst Spread <br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Venner Automatic Rifle || 25-35 || standard || 2 || -5 || 8 || 4 || 5% || +10 || low || 1 <br />
|-<br />
|Adler & Stahlknecht STG-34 || 29-40 || standard || 4 || -5 || 8 || 4 || 5% || +13 || low || 2 <br />
|-<br />
|Herzog Schnellfeuer-310|| 27-37 || standard || 4 || -5 || 9* || 4 || 5% || +13 || low || 2 <br />
|-<br />
|Zeisig Sturmkarabiner M18 || 34-46 || standard || 6 || -5 || 8* || 4 || 5% || +16 || low || 3 <br />
|-<br />
|Blake Semi-Automatic Rifle || 38-52 || standard || 8 || -5 || 8 || 4 || 5% || +19 || low || 4 <br />
|-<br />
|Dominic Calibre .30-06 || 45-61 || standard || 12 || -5 || 7 || 4 || 5% || +22 || low || 4 <br />
|-<br />
|Charleston M1 Rifle || 42-58 || standard || 10 || -5 || 8 || 4 || 5% || +22 || low || 5 <br />
|-<br />
|Preston M1917-SA || 46-63 || standard || 12 || -5 || 8* || 4 || 5% || +25 || low || 6 <br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random; maximum 3 upgrades permitted. Burst spread or the +1 stat bonus can occur but not both on the same weapon.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier <br />
!style="position: sticky; top: 0;"|Burst Spread Modifier <br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Venner Automatic Rifle || || Aiming, Damage|| Medium || || VIT, DEX || <br />
|-<br />
|Adler & Stahlknecht STG-34 || || Aiming, Damage|| || VIT, WIL, AGI, END || || Daredevil, Intimidate<br />
|-<br />
|Herzog Schnellfeuer-310 || Splinter || Damage|| High|| WIL, AGI || VIT || <br />
|-<br />
|Zeisig Sturmkarabiner M18 || Armour Piercing, Corrosion || Aiming, Damage|| || || VIT ||<br />
|-<br />
|Blake Semi-Automatic Rifle ||Splinter || Damage || High || VIT, WIL, AGI || ||<br />
|-<br />
|Dominic Calibre .30-06 || Armour Piercing || Aiming, Damage|| || || DEX, END ||<br />
|-<br />
|Charleston M1 Rifle || || Aiming, Damage|| Medium || || || Shadow, Brute, Survivalist <br />
|-<br />
|Preston M1917-SA || Armour Piercing || Aiming, Damage|| || || DEX, END || <br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Shotgun.png]] '''Shotgun'''<br />
<br />
Highest raw damage output of all the weapons, but is offset by its low ammo capacity, short range and low armor penetration. <br />
<br />
The Shotgun Blast special attack is fairly easy to set up to hit multiple enemies in confined areas, but consumes 2 ammo which typically means a reload will be required afterward.<br />
<br />
A weapon that needs to be reloaded frequently, so it is good to pair up with a knife or grenade since the wielder will have to be in close quarters anyway. Splinter damage is more easily stopped by armor, with the target's armor value being doubled in effect, thus reducing this weapon's potency when facing heavily armored targets. Best used against targets with high health but low armor, otherwise, allow other characters to attack first, weakening the target's armor. Takes practice to consistently use to full effect.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Blast Reach <br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Charleston Smoothbore || 31-39 || Splinter || 2 || +15 || 4 || 2 || 5% || +10 || low || 1 <br />
|-<br />
|Morley-Burke Break-action || 40-50 || Splinter || 4 || +15 || 4 || 2 || 5% || +13 || low || 2 <br />
|-<br />
|Caputo Lupara || 40-50 || Splinter || 4 || +15 || 3 || 2 || 5% || +15 || low || 2 <br />
|-<br />
|Venner Buckshot || 49-61 || Splinter || 6 || +15 || 4* || 2 || 5% || +16 || low || 3 <br />
|-<br />
|Hastings Trench Gun || 58-72 || Splinter || 8 || +15 || 4 || 2 || 5% || +19 || low || 4 <br />
|-<br />
|Gordon Riotgun || 46-57 || Splinter || 12 || +15 || 3 || 2 || 5% || +25 || low || 4 <br />
|-<br />
|Klugstein Hartschrot || 67-83 || Splinter || 10 || +15 || 4* || 2 || 5% || +22 || low || 5<br />
|-<br />
|Willoughby 10 Bore || 76-94 || Splinter || 12 || +15 || 4 || 2 || 5% || +25 || low || 6<br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random; maximum 3 upgrades permitted. The +1 stat bonus or the altered blast reach can be generated but not both.<br />
<br />
[[File:Venner.png]]<br />
<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier <br />
!style="position: sticky; top: 0;"|Blast Reach Modifier <br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Charleston Smoothbore || || Aiming, Damage|| Medium || || VIT, RFX, END || <br />
|-<br />
|Morley-Burke Break-action || || Aiming, Damage|| || WIL, AGI || VIT, RFX || <br />
|-<br />
|Caputo Lupara || || Aiming, Damage|| || WIL, RFX || VIT, DEX || <br />
|-<br />
|Venner Buckshot || || Aiming, Damage|| High || WIL, DEX, END || VIT ||<br />
|-<br />
|Hastings Trench Gun || || Aiming, Damage || || WIL, RFX || VIT, DEX ||<br />
|-<br />
|Gordon Riotgun || || Damage|| High || VIT, WIL, DEX, AGI, RFX, END || ||<br />
|-<br />
|Klugstein Hartschrot || || Damage|| || VIT, WIL, AGI, RFX, END || || Daredevil, Brute, Intimidation<br />
|-<br />
|Willoughby 10 Bore || || Damage|| High || VIT, WIL, DEX, AGI, RFX, END || ||<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Sniper Rifle.png]] '''Sniper Rifle'''<br />
<br />
Longest range and highest accuracy out of of all weapons. Offset with the lowest base damage per hit. Sniper rifles with a high critical hit chance have much better odds of a one shot kill on exposed targets, whereas sniper rifles with very high accuracy will render cover useless for enemies.<br />
Also useful for shredding armor on tough foes from afar to soften then up for the rest of your party, and acting as a guard to lock down dangerous enemies through the use of the Ambush special ability.<br />
<br />
Setting an Ambush will cause the sniper to watch a cone-shaped area during the subsequent enemy turn, and fire on any enemy that acts or moves in that area. A successful Ambush shot will cancel the enemy's action before it happens, so it can be used to halt enemies in exposed terrain as they move between cover, or to prevent them from attacking an ally.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Ambush Reach<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Adler & Stahlknecht 8x56 || 19-21 || Standard || 4 || +10 || 11 || 3 || 10% || +10 || low || 1<br />
|-<br />
|Morley-Burke Sniper MO8 || 23-26 || Standard || 7 || +10 || 11 || 3 || 10% || +13 || low || 2<br />
|-<br />
|Hericault Lunette || 25-28 || Standard || 7 || +10 || 12 || 2 || 10% || +13 || low || 2<br />
|-<br />
|Willoughby .303 Ghillie || 28-32 || Standard || 10 || +10 || 11 || 3 || 10% || +16 || low || 3<br />
|-<br />
|Hastings 6x32 type 1924|| 33-37 || Standard || 11 || +10 || 11 || 3 || 10% || +19|| low || 4<br />
|-<br />
|Zeisig ZF-32|| 35-39 || Standard || 16 || +10 || 11 || 3 || 15% || +22 || low || 4<br />
|-<br />
|Clark-Richfield Long Range || 38-42 || Standard || 14 || +10 || 11 || 3 || 10% || +22 || low || 5<br />
|-<br />
|Steiner 10x50 Optik|| 42-47 || Standard || 17 || +10 || 11* || 3 || 10% || +25 || low || 6<br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random; maximum 3 upgrades permitted. The Willoughby Ghillie can have either a +1 stat bonus or an improved ambush angle but not both as they are considered of the same priority.<br />
<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier <br />
!style="position: sticky; top: 0;"|Ambush Reach Modifier <br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Adler & Stahlknecht 8x56 || || Aiming, Damage|| Medium || || VIT, DEX, END || <br />
|-<br />
|Morley-Burke Sniper MO8 || Armour Piercing || Aiming, Critical Strength|| || || VIT, DEX, RFX || <br />
|-<br />
|Hericault Lunette|| || Aiming, Critical Chance, Critical Strength|| || VIT, DEX, AGI|| || Shadow, Survivalist<br />
|-<br />
|Willoughby .303 Ghillie || || Aiming, Damage|| High || WIL, AGI || VIT, DEX, END ||<br />
|-<br />
|Hastings 6x32 type 1924 || || Aiming, Critical Chance, Critical Strength|| || VIT, DEX, AGI|| || Shadow, Survivalist<br />
|-<br />
|Zeisig ZF-32 || || Aiming, Damage|| High || VIT, WIL, DEX || ||<br />
|-<br />
|Clark-Richfield Long Range || Corrosion, Splinter || Damage, Crit Chance|| || || VIT, DEX, RFX ||<br />
|-<br />
|Steiner 10x50 Optik || || Aiming, Damage|| High || VIT, WIL, DEX || ||<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Disintegrator.png]] '''Disintegrator'''<br />
<br />
Designed to rip through enemy armour and leave the victim vulnerable to follow up attacks; has a damage output and range equivalent to a pistol. It is also the only gun not to consume ammo, which can reduce the strain on the party's ammunition stocks. The downsides are its poor accuracy against targets in cover, and that critical hits improve the armour shred rather than damage dealt. <br />
<br />
Best used in conjunction with a shotgun user to take down tough, heavily armored targets.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Frobisher & Boyd Wall Cutter || 23-26 || Corrosion || 6 || -15 || 7 || 10 || +10 || 1 <br />
|-<br />
|Adler & Stahlknecht Prototype|| 28-32 || Corrosion || 10 || -15 || 7* || 10 || +13 || 2 <br />
|-<br />
|Klugenstein Beam Rifle SG35|| 32-36 || Corrosion || 10 || -15 || 6 || 10 || +13 || 2 <br />
|-<br />
|Oakfield Gernsback Gun || 33-37 || Corrosion || 14 || -15 || 7 || 10 || +16 || 3 <br />
|-<br />
|Litvak-Vertov Vril Burner || 38-42 || Corrosion || 18 || -15 || 7* || 10 || +19 || 4 <br />
|-<br />
|Oakfield Verne Gun || 39-44 || Corrosion || 22 || -5 || 7 || 10 || +22 || 4 <br />
|-<br />
|Rheingold Particle gun || 42-47 || Corrosion || 22 || -15 || 7 || 10 || +22 || 5 <br />
|-<br />
|Ritterwerck Planck Strahler|| 47-53 || Corrosion || 26 || -15 || 7 || 10 || +25 || 6 <br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random. Of all the legendary weapon tables, the disintegrator has only 2 possible sets to pick from with a 3:5 split, making this the only weapon class that is somewhat predictable. +3 reflexes on a legendary weapon is theoretically possible, though there may be rules that prevent this from occurring.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier<br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Frobisher & Boyd Wall Cutter|| || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || DEX, RFX, END || <br />
|-<br />
|Adler & Stahlknecht Prototype || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX || <br />
|-<br />
|Klugenstein Beam Rifle SG35 || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX || <br />
|-<br />
|Oakfield Gernsback Gun || || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || DEX, RFX, END || <br />
|-<br />
|Litvak-Vertov Vril Burner || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX || <br />
|-<br />
|Oakfield Verne Gun || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX ||<br />
|-<br />
|Rheingold Particle gun || || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || DEX, RFX, END || <br />
|-<br />
|Ritterwerck Planck Strahler || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX ||<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Grenade.png]] '''Grenade'''<br />
<br />
Unlike other weapons, each use of Grenades consumes the group's Supplies rather than their Ammo stocks. Therefore the party is limited by the number of Supplies in the inventory, when determining how often they can employ these hand-thrown explosives. <br />
<br />
Very effective against tightly clustered enemies, and also has armor shred on par with a Disintegrator hit. However, frequent use runs the risk of depleting Supplies when healing and repair may be needed instead. Typically best saved for situations where a grenade can hit/kill a large group of closely spaced foes.<br />
<br />
Each character can throw a maximum of two per combat encounter, which means a maximum of 8 grenades can possibly be used in one combat if the team is composed entirely of grenadiers (also limited by available Supplies).<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Area of Effect Radius<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Combat uses<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Hastings Bomb No.23 || 19-32 || 6 || 2 || 7 || 2 || 1<br />
|-<br />
|Steiner Granate 1924 || 23-38 || 10 || 2 || 7 || 2 || 2 <br />
|-<br />
|Preston Grape Grenade || 27-45 || 14 || 2 || 7 || 2 || 3 <br />
|-<br />
|Sulphur Pot || 30-51 || 18 || 2 || 7 || 2 || 4 <br />
|-<br />
|RFB-34 Grenade || 34-57 || 22 || 2 || 7 || 2 || 5 <br />
|-<br />
|Neuvelle T3 Dynamite || 38-63 || 26 || 2 || 7 || 2 || 6 <br />
|-<br />
|}</div>Cykehttps://pathwaywiki.com/mediawiki/index.php?title=Weapons&diff=830Weapons2023-04-13T00:34:38Z<p>Cyke: </p>
<hr />
<div>All weapons are available in six tiers, with all weapons excluding grenades available in four different rarities. There are eight possible weapons for each skill except grenades which have six. The extra weapons occur at item levels 2 and 4. Their names in the game files indicate as being included in a later update. <br />
<br />
<br />
For simplicity all the guns share the ammo resource even though different ammo would be required in real life. The maximum ammo a jeep can carry is 120 bullets after all upgrades have been purchased. Additional ammo is acquired from ammo crates, which can be found after battles or bought from traders. Crates come in three sizes small (10 bullets), medium (15 bullets), large (25 bullets). Occasionally you'll encounter traders who will exchange fuel for bullets and vice versa.<br />
<br />
<br />
<br />
An important point to consider when aiming at a target in cover. Your chance to hit is calculated as follows: (10 + (DEX [including bonuses] x10) + weapon accuracy modifier + skill tree modifier + off hand item modifier). There seems to be a hidden +10% to hit for shotguns and sniper rifles in build 1.1.6, making users of these weapons more accurate than you would expect. E.g. Georgette with DEX 5, +10 sniper accuracy skill, +10 weapon accuracy and an off hand item granting +10 sniper rifle accuracy will have a 90% chance to hit a target in cover. Whereas Leonara with DEX 2, no perks and an assault rifle with its -5 accuracy will have a 25% chance to hit someone in cover.<br />
<br />
<br />
<br />
Grenades are included here as their stats are more in keeping with weapons than the supplies they consume. <br />
<br />
<br />
== '''Rarity''' ==<br />
<br />
The rarity of a weapon will be signified by the colour of its border. White is common, blue is rare, purple is epic and gold is legendary. All weapons grades can be found as loot. Merchants have similar odds of stocking rare, epic and legendary items.<br />
<br />
<br />
'''White''' items are the basic stats for the weapon. Signified with worn or tarnished in the name.<br />
<br />
<br />
'''Blue''' items will generally possess a very minor buff such as +5% accuracy or +5% crit chance. Signified with new in the name. Min damage increased by 5%; max damage increased by 10% vs common. <br />
<br />
There are usually three possible random buff options for any given weapon. These will vary between weapon types, but don't vary between weapons of the same type. e.g. all pistols share the same common buffs list, but the buffs list on a sniper rifle is different. Otherwise the weapon stats for armour shredding etc don't alter. <br />
<br />
<br />
'''Purple''' items will have a minor buff and usually one stat bonus as well e.g. +1 Dexterity or +1 Agility. Signified with superior in the name. Min damage increased by 15%; max damage increased by 20% vs common. <br />
<br />
As per rare items, the list of possible buffs doesn't vary within a weapon type. There are usually 3 weapon stat buffs and 4 minor (+1) character buffs that can be randomly chosen from. The list of character buffs is the same for all weapon levels within a weapon type. e.g. all epic pistols can potentially provide +1 dexterity. Some epic weapons exhibit improved range over the common version.<br />
<br />
<br />
'''Gold''' items each have a unique list of potential modifiers that can include: weapon stat modifiers, altering the damage type, have small or large character stat buffs such as +1 agility or +2 endurance or the ability to unlock perks such as Engineer. Some legendary weapons exhibit improved range over the common version. They are signified with splendid in the name. Min damage increased by 25%; max damage increased by 30% vs common.<br />
<br />
Occasionally the same list of possible buffs can be seen on two weapons of the same type, but the convention is each legendary has its own list of possible buffs. Only legendary disintegrators and armours share the same potential modifiers list from levels 1 to 6.<br />
<br />
<br />
The stat buffs and skills can make a low level epic or legendary weapon desirable for longer due to the benefits it provides even though it's damage is lower. E.g. A sniper rifle with plus 2 Dexterity for Veduti whose default Dexterity is 2.<br />
<br />
<br />
<br />
'''IMPORTANT NOTES'''<br />
<br />
All items listed below show the stats for their '''COMMON''' version only for simplicity. <br />
<br />
Some guns have differing ranges with Common & Rare having the range listed below; Epic & Legendary with an asterisk (*) in their range exhibit the +1 max range.<br />
<br />
The list of possible attributes for each legendary weapon are listed beneath the common versions to show how the weapon can be improved.<br />
<br />
When a weapon is held by someone, their perks are automatically shown in the weapons profile to make comparison between the currently equipped weapon and a potential swap easier to see.<br />
<br />
[[File:Skill_Knife.png]] '''Knives'''<br />
<br />
The only weapon that appears as both a primary weapon or a secondary weapon. In the event of equipping two knives, the one in the primary weapon slot takes priority for calculating damage. <br />
<br />
Using a knife will always be better than a character's fist. From the game data, the maximum damage a punch can deal is 15 without scoring a critical hit. Knives also benefit from being able to ignore all armour, making them very useful against well-armoured targets.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Bleed Duration (enemy turns)<br />
!style="position: sticky; top: 0;"|Bleed Damage (% of knife damage)<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Pocket Knife || 18-22 || armour piercing || 4 || 15% || +10 || 1 || 30 || 1 <br />
|-<br />
|Stiletto || 21-26 || armour piercing || 7 || 15% || +13 || 1 || 30 || 2 <br />
|-<br />
|Bolo Knife || 23-29 || armour piercing || 8 || 10% || +13 || 1 || 30 || 2 <br />
|-<br />
|Bowie Knife || 25-31 || armour piercing || 10 || 15% || +16 || 1 || 30 || 3 <br />
|-<br />
|Machete || 28-35 || armour piercing || 13 || 15% || +19 || 1 || 30 || 4 <br />
|-<br />
|Trench Knife || 34-42 || armour piercing || 17 || 10% || +22 || 1 || 30 || 4 <br />
|-<br />
|Cleaver || 32-40 || armour piercing || 16 || 15% || +22 || 1 || 30 || 5 <br />
|-<br />
|Kukri || 36-44 || armour piercing || 19 || 15% || +25 || 1 || 30 || 6 <br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random. The Bowie knife is the only legendary weapon to have the same stat capable of being buffed by +1 or +2 (Dexterity); should both be randomly selected you can have a +3 Dexterity Bowie knife. <br />
<br />
A +3 Dexterity knife is a powerful aiming assist given that even the unique artifacts generally roll with no more than +2 to a stat, barring Petru's Amulet. It will turn average shooters into marksmen at the cost of significantly reduced melee damage vs a tier 5+ knife.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier<br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Pocket Knife || || Damage, Critical Chance || VIT, WIL || DEX, RFX || <br />
|-<br />
|Stiletto || || Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || || Shadow, Brute, Survivalist <br />
|-<br />
|Bolo Knife || || Damage, Critical Chance || RFX, END || || Daredevil, Shadow, Intimidate<br />
|-<br />
|Bowie Knife || || Damage, Critical Chance, Critical Strength || VIT, DEX || DEX, END || <br />
|-<br />
|Machete || || Damage, Critical Chance || RFX, END || || Daredevil, Shadow, Intimidate <br />
|-<br />
|Trench Knife || || Damage, Critical Chance, Critical Strength || VIT, WIL, END || DEX || <br />
|-<br />
|Cleaver || || Damage, Critical Chance || VIT, WIL, END || DEX || <br />
|-<br />
|Kukri || || Damage, Critical Chance || WIL, DEX || VIT, RFX || <br />
|-<br />
|}<br />
<br />
[[File:Dex 3 Bowie.png]]<br />
<br />
<br />
[[File:Skill_Pistol.png]] '''Pistol'''<br />
<br />
Deals less damage and typically has less range than an assault rifle, but has the same armour shred, is slightly more accurate, and doesn't need to reload as often.<br />
The special attack is very useful for tackling two enemies at once when Bravery allows, even if the targets are in different directions. <br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Hastings Service Pistol || 23-26 || Standard || 2 || +0 || 6 || 6 || 5% || +10 || 1 <br />
|-<br />
|Blake Bolt Action || 30-34 || Standard || 4 || +0 || 5 || 8 || 5% || +13 || 2 <br />
|-<br />
|Preussisch-Moser M1907 || 28-32 || Standard || 4 || +0 || 6* || 6 || 5% || +13 || 2 <br />
|-<br />
|Steiner Pistole 34 || 33-37 || Standard || 6 || +0 || 6 || 6 || 5% || +16 || 3 <br />
|-<br />
|Breton Nuevelle 9mm || 38-42 || Standard || 8 || +0 || 6 || 6 || 5% || +19 || 4 <br />
|-<br />
|Charleston .357 || 40-45 || Standard || 10 || +0 || 7 || 6 || 5% || +22 || 4 <br />
|-<br />
|Dominic .425 Parabellum || 42-47 || Standard || 10 || +0 || 6* || 6 || 5% || +22 || 5 <br />
|-<br />
|Morley-Burke Magnum || 47-53 || Standard || 12 || +0 || 6 || 6 || 5% || +25 || 6<br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random. <br />
<br />
[[File:Hastings.png]]<br />
<br />
N.B. Annabelle was wielding this pistol and her perks were +8% accuracy, +15% crit chance, +6 crit damage at the time of the screenshot. The splinter damage made it almost useless against shock troopers.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier<br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Hastings Service Pistol || Armour Piercing, Splinter || Damage, Critical Chance || || DEX, RFX, END || <br />
|-<br />
|Blake Bolt Action || || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || RFX, END || <br />
|-<br />
|Preussisch-Moser M1907 || || Aiming, Damage || DEX, AGI, END || || Daredevil, Intimidate<br />
|-<br />
|Steiner Pistole 34 || Splinter || Damage || || VIT, DEX || <br />
|-<br />
|Breton Nuevelle 9mm || || Aiming, Damage, Critical Chance, Critical Strength || WIL, AGI || VIT, RFX, END ||<br />
|-<br />
|Charleston .357 || Corrosion || Damage || || || Daredevil, Intimidation, Survivalist<br />
|-<br />
|Dominic .425 Parabellum || Armour Piercing || Aiming, Critical Chance || || VIT, DEX || <br />
|-<br />
|Morley-Burke Magnum || Corrosion || Damage || || || Daredevil, Intimidation, Survivalist<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Assault Rifle.png]] '''Assault Rifle'''<br />
<br />
Longer range than most other weapons, and good damage output, but has a mild accuracy penalty making shooting at defended enemies trickier. <br />
Burst Fire special attack can target multiple enemies in a straight row; the row can be rotated to any orientation but must be entirely within weapon range. Usually this will be just two enemies, although opportunities can sometimes come up to hit more enemies in one burst attack. Just make sure you have enough ammunition loaded before attempting Burst Fire (1 per target). The attack can also hit the wielder if you place any part of the row of red aiming tiles on them.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Burst Spread <br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Venner Automatic Rifle || 25-35 || standard || 2 || -5 || 8 || 4 || 5% || +10 || low || 1 <br />
|-<br />
|Adler & Stahlknecht STG-34 || 29-40 || standard || 4 || -5 || 8 || 4 || 5% || +13 || low || 2 <br />
|-<br />
|Herzog Schnellfeuer-310|| 27-37 || standard || 4 || -5 || 9* || 4 || 5% || +13 || low || 2 <br />
|-<br />
|Zeisig Sturmkarabiner M18 || 34-46 || standard || 6 || -5 || 8* || 4 || 5% || +16 || low || 3 <br />
|-<br />
|Blake Semi-Automatic Rifle || 38-52 || standard || 8 || -5 || 8 || 4 || 5% || +19 || low || 4 <br />
|-<br />
|Dominic Calibre .30-06 || 45-61 || standard || 12 || -5 || 7 || 4 || 5% || +22 || low || 4 <br />
|-<br />
|Charleston M1 Rifle || 42-58 || standard || 10 || -5 || 8 || 4 || 5% || +22 || low || 5 <br />
|-<br />
|Preston M1917-SA || 46-63 || standard || 12 || -5 || 8* || 4 || 5% || +25 || low || 6 <br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random; maximum 3 upgrades permitted. Burst spread or the +1 stat bonus can occur but not both on the same weapon.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier <br />
!style="position: sticky; top: 0;"|Burst Spread Modifier <br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Venner Automatic Rifle || || Aiming, Damage|| Medium || || VIT, DEX || <br />
|-<br />
|Adler & Stahlknecht STG-34 || || Aiming, Damage|| || VIT, WIL, AGI, END || || Daredevil, Intimidate<br />
|-<br />
|Herzog Schnellfeuer-310 || Splinter || Damage|| High|| WIL, AGI || VIT || <br />
|-<br />
|Zeisig Sturmkarabiner M18 || Armour Piercing, Corrosion || Aiming, Damage|| || || VIT ||<br />
|-<br />
|Blake Semi-Automatic Rifle ||Splinter || Damage || High || VIT, WIL, AGI || ||<br />
|-<br />
|Dominic Calibre .30-06 || Armour Piercing || Aiming, Damage|| || || DEX, END ||<br />
|-<br />
|Charleston M1 Rifle || || Aiming, Damage|| Medium || || || Shadow, Brute, Survivalist <br />
|-<br />
|Preston M1917-SA || Armour Piercing || Aiming, Damage|| || || DEX, END || <br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Shotgun.png]] '''Shotgun'''<br />
<br />
Highest raw damage output of all the weapons, but is offset by its low ammo capacity, short range and low armor penetration. <br />
<br />
The Shotgun Blast special attack is fairly easy to set up to hit multiple enemies in confined areas, but consumes 2 ammo which typically means a reload will be required afterward.<br />
<br />
A weapon that needs to be reloaded frequently, so it is good to pair up with a knife or grenade since the wielder will have to be in close quarters anyway. Splinter damage is more easily stopped by armor, with the target's armor value being doubled in effect, thus reducing this weapon's potency when facing heavily armored targets. Best used against targets with high health but low armor, otherwise, allow other characters to attack first, weakening the target's armor. Takes practice to consistently use to full effect.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Blast Reach <br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Charleston Smoothbore || 31-39 || Splinter || 2 || +15 || 4 || 2 || 5% || +10 || low || 1 <br />
|-<br />
|Morley-Burke Break-action || 40-50 || Splinter || 4 || +15 || 4 || 2 || 5% || +13 || low || 2 <br />
|-<br />
|Caputo Lupara || 40-50 || Splinter || 4 || +15 || 3 || 2 || 5% || +15 || low || 2 <br />
|-<br />
|Venner Buckshot || 49-61 || Splinter || 6 || +15 || 4* || 2 || 5% || +16 || low || 3 <br />
|-<br />
|Hastings Trench Gun || 58-72 || Splinter || 8 || +15 || 4 || 2 || 5% || +19 || low || 4 <br />
|-<br />
|Gordon Riotgun || 46-57 || Splinter || 12 || +15 || 3 || 2 || 5% || +25 || low || 4 <br />
|-<br />
|Klugstein Hartschrot || 67-83 || Splinter || 10 || +15 || 4* || 2 || 5% || +22 || low || 5<br />
|-<br />
|Willoughby 10 Bore || 76-94 || Splinter || 12 || +15 || 4 || 2 || 5% || +25 || low || 6<br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random; maximum 3 upgrades permitted. The +1 stat bonus or the altered blast reach can be generated but not both.<br />
<br />
[[File:Venner.png]]<br />
<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier <br />
!style="position: sticky; top: 0;"|Blast Reach Modifier <br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Charleston Smoothbore || || Aiming, Damage|| Medium || || VIT, RFX, END || <br />
|-<br />
|Morley-Burke Break-action || || Aiming, Damage|| || WIL, AGI || VIT, RFX || <br />
|-<br />
|Caputo Lupara || || Aiming, Damage|| || WIL, RFX || VIT, DEX || <br />
|-<br />
|Venner Buckshot || || Aiming, Damage|| High || WIL, DEX, END || VIT ||<br />
|-<br />
|Hastings Trench Gun || || Aiming, Damage || || WIL, RFX || VIT, DEX ||<br />
|-<br />
|Gordon Riotgun || || Damage|| High || VIT, WIL, DEX, AGI, RFX, END || ||<br />
|-<br />
|Klugstein Hartschrot || || Damage|| || VIT, WIL, AGI, RFX, END || || Daredevil, Brute, Intimidation<br />
|-<br />
|Willoughby 10 Bore || || Damage|| High || VIT, WIL, DEX, AGI, RFX, END || ||<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Sniper Rifle.png]] '''Sniper Rifle'''<br />
<br />
Longest range and highest accuracy out of of all weapons. Offset with the lowest base damage per hit. Sniper rifles with a high critical hit chance have much better odds of a one shot kill on exposed targets, whereas sniper rifles with very high accuracy will render cover useless for enemies.<br />
Also useful for shredding armor on tough foes from afar to soften then up for the rest of your party, and acting as a guard to lock down dangerous enemies through the use of the Ambush special ability.<br />
<br />
Setting an Ambush will cause the sniper to watch a cone-shaped area during the subsequent enemy turn, and fire on any enemy that acts or moves in that area. A successful Ambush shot will cancel the enemy's action before it happens, so it can be used to halt enemies in exposed terrain as they move between cover, or to prevent them from attacking an ally.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Ambush Reach<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Adler & Stahlknecht 8x56 || 19-21 || Standard || 4 || +10 || 11 || 3 || 10% || +10 || low || 1<br />
|-<br />
|Morley-Burke Sniper MO8 || 23-26 || Standard || 7 || +10 || 11 || 3 || 10% || +13 || low || 2<br />
|-<br />
|Hericault Lunette || 25-28 || Standard || 7 || +10 || 12 || 2 || 10% || +13 || low || 2<br />
|-<br />
|Willoughby .303 Ghillie || 28-32 || Standard || 10 || +10 || 11 || 3 || 10% || +16 || low || 3<br />
|-<br />
|Hastings 6x32 type 1924|| 33-37 || Standard || 11 || +10 || 11 || 3 || 10% || +19|| low || 4<br />
|-<br />
|Zeisig ZF-32|| 35-39 || Standard || 16 || +10 || 11 || 3 || 15% || +22 || low || 4<br />
|-<br />
|Clark-Richfield Long Range || 38-42 || Standard || 14 || +10 || 11 || 3 || 10% || +22 || low || 5<br />
|-<br />
|Steiner 10x50 Optik|| 42-47 || Standard || 17 || +10 || 11* || 3 || 10% || +25 || low || 6<br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random; maximum 3 upgrades permitted. The Willoughby Ghillie can have either a +1 stat bonus or an improved ambush angle but not both as they are considered of the same priority.<br />
<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier <br />
!style="position: sticky; top: 0;"|Ambush Reach Modifier <br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Adler & Stahlknecht 8x56 || || Aiming, Damage|| Medium || || VIT, DEX, END || <br />
|-<br />
|Morley-Burke Sniper MO8 || Armour Piercing || Aiming, Critical Strength|| || || VIT, DEX, RFX || <br />
|-<br />
|Hericault Lunette|| || Aiming, Critical Chance, Critical Strength|| || VIT, DEX, AGI|| || Shadow, Survivalist<br />
|-<br />
|Willoughby .303 Ghillie || || Aiming, Damage|| High || WIL, AGI || VIT, DEX, END ||<br />
|-<br />
|Hastings 6x32 type 1924 || || Aiming, Critical Chance, Critical Strength|| || VIT, DEX, AGI|| || Shadow, Survivalist<br />
|-<br />
|Zeisig ZF-32 || || Aiming, Damage|| High || VIT, WIL, DEX || ||<br />
|-<br />
|Clark-Richfield Long Range || Corrosion, Splinter || Damage, Crit Chance|| || || VIT, DEX, RFX ||<br />
|-<br />
|Steiner 10x50 Optik || || Aiming, Damage|| High || VIT, WIL, DEX || ||<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Disintegrator.png]] '''Disintegrator'''<br />
<br />
Designed to rip through enemy armour and leave the victim vulnerable to follow up attacks; has a damage output and range equivalent to a pistol. It is also the only gun not to consume ammo, which can reduce the strain on the party's ammunition stocks. The downsides are its poor accuracy against targets in cover, and that critical hits improve the armour shred rather than damage dealt. <br />
<br />
Best used in conjunction with a shotgun user to take down tough, heavily armored targets.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Frobisher & Boyd Wall Cutter || 23-26 || Corrosion || 6 || -15 || 7 || 10 || +10 || 1 <br />
|-<br />
|Adler & Stahlknecht Prototype|| 28-32 || Corrosion || 10 || -15 || 7* || 10 || +13 || 2 <br />
|-<br />
|Klugenstein Beam Rifle SG35|| 32-36 || Corrosion || 10 || -15 || 6 || 10 || +13 || 2 <br />
|-<br />
|Oakfield Gernsback Gun || 33-37 || Corrosion || 14 || -15 || 7 || 10 || +16 || 3 <br />
|-<br />
|Litvak-Vertov Vril Burner || 38-42 || Corrosion || 18 || -15 || 7* || 10 || +19 || 4 <br />
|-<br />
|Oakfield Verne Gun || 39-44 || Corrosion || 22 || -5 || 7 || 10 || +22 || 4 <br />
|-<br />
|Rheingold Particle gun || 42-47 || Corrosion || 22 || -15 || 7 || 10 || +22 || 5 <br />
|-<br />
|Ritterwerck Planck Strahler|| 47-53 || Corrosion || 26 || -15 || 7 || 10 || +25 || 6 <br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random. Of all the legendary weapon tables, the disintegrator has only 2 possible sets to pick from with a 3:5 split, making this the only weapon class that is somewhat predictable. +3 reflexes on a legendary weapon is theoretically possible, though there may be rules that prevent this from occurring.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier<br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Frobisher & Boyd Wall Cutter|| || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || DEX, RFX, END || <br />
|-<br />
|Adler & Stahlknecht Prototype || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX || <br />
|-<br />
|Klugenstein Beam Rifle SG35 || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX || <br />
|-<br />
|Oakfield Gernsback Gun || || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || DEX, RFX, END || <br />
|-<br />
|Litvak-Vertov Vril Burner || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX || <br />
|-<br />
|Oakfield Verne Gun || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX ||<br />
|-<br />
|Rheingold Particle gun || || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || DEX, RFX, END || <br />
|-<br />
|Ritterwerck Planck Strahler || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX ||<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Grenade.png]] '''Grenade'''<br />
<br />
Unlike other weapons, each use of Grenades consumes the group's Supplies rather than their Ammo stocks. Therefore the party is limited by the number of Supplies in the inventory, when determining how often they can employ these hand-thrown explosives. <br />
<br />
Very effective against tightly clustered enemies, and also has armor shred on par with a Disintegrator hit. However, frequent use runs the risk of depleting Supplies when healing and repair may be needed instead. Typically best saved for situations where a grenade can hit/kill a large group of closely spaced foes.<br />
<br />
Each character can throw a maximum of two per combat encounter, which means a maximum of 8 grenades can possibly be used in one combat if the team is composed entirely of grenadiers (also limited by available Supplies).<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Area of Effect Radius<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Combat uses<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Hastings Bomb No.23 || 19-32 || 6 || 2 || 7 || 2 || 1<br />
|-<br />
|Steiner Granate 1924 || 23-38 || 10 || 2 || 7 || 2 || 2 <br />
|-<br />
|Preston Grape Grenade || 27-45 || 14 || 2 || 7 || 2 || 3 <br />
|-<br />
|Sulphur Pot || 30-51 || 18 || 2 || 7 || 2 || 4 <br />
|-<br />
|RFB-34 Grenade || 34-57 || 22 || 2 || 7 || 2 || 5 <br />
|-<br />
|Neuvelle T3 Dynamite || 38-63 || 26 || 2 || 7 || 2 || 6 <br />
|-<br />
|}</div>Cykehttps://pathwaywiki.com/mediawiki/index.php?title=Weapons&diff=824Weapons2023-03-24T01:13:53Z<p>Cyke: </p>
<hr />
<div>All weapons are available in six tiers, with all weapons excluding grenades available in four different rarities. There are eight possible weapons for each skill except grenades which have six. The extra weapons occur at item levels 2 and 4. Their names in the game files indicate as being included in a later update. <br />
<br />
<br />
For simplicity all the guns share the ammo resource even though different ammo would be required in real life. The maximum ammo a jeep can carry is 120 bullets after all upgrades have been purchased. Additional ammo is acquired from ammo crates, which can be found after battles or bought from traders. Crates come in three sizes small (10 bullets), medium (15 bullets), large (25 bullets). Occasionally you'll encounter traders who will exchange fuel for bullets and vice versa.<br />
<br />
<br />
<br />
An important point to consider when aiming at a target in cover. Your chance to hit is calculated as follows: (10 + (DEX [including bonuses] x10) + weapon accuracy modifier + skill tree modifier + off hand item modifier). There seems to be a hidden +10% to hit for shotguns and sniper rifles in build 1.1.6, making users of these weapons more accurate than you would expect. E.g. Georgette with DEX 5, +10 sniper accuracy skill, +10 weapon accuracy and an off hand item granting +10 sniper rifle accuracy will have a 90% chance to hit a target in cover. Whereas Leonara with DEX 2, no perks and an assault rifle with its -5 accuracy will have a 25% chance to hit someone in cover.<br />
<br />
<br />
<br />
Grenades are included here as their stats are more in keeping with weapons than the supplies they consume. <br />
<br />
<br />
== '''Rarity''' ==<br />
<br />
The rarity of a weapon will be signified by the colour of its border. White is common, blue is rare, purple is epic and gold is legendary. All weapons grades can be found as loot. Merchants have similar odds of stocking rare, epic and legendary items.<br />
<br />
<br />
'''White''' items are the basic stats for the weapon. Signified with worn or tarnished in the name.<br />
<br />
<br />
'''Blue''' items will generally possess a very minor buff such as +5% accuracy or +5% crit chance. Signified with new in the name. Min damage increased by 5%; max damage increased by 10% vs common. <br />
<br />
There are usually three possible random buff options for any given weapon. These will vary between weapon types, but don't vary between weapons of the same type. e.g. all pistols share the same common buffs list, but the buffs list on a sniper rifle is different. Otherwise the weapon stats for armour shredding etc don't alter. <br />
<br />
<br />
'''Purple''' items will have a minor buff and usually one stat bonus as well e.g. +1 Dexterity or +1 Agility. Signified with superior in the name. Min damage increased by 15%; max damage increased by 20% vs common. <br />
<br />
As per rare items, the list of possible buffs doesn't vary within a weapon type. There are usually 3 weapon stat buffs and 4 minor (+1) character buffs that can be randomly chosen from. The list of character buffs is the same for all weapon levels within a weapon type. e.g. all epic pistols can potentially provide +1 dexterity. Some epic weapons exhibit improved range over the common version.<br />
<br />
<br />
'''Gold''' items each have a unique list of potential modifiers that can include: weapon stat modifiers, altering the damage type, have small or large character stat buffs such as +1 agility or +2 endurance or the ability to unlock perks such as Engineer. Some legendary weapons exhibit improved range over the common version. They are signified with splendid in the name. Min damage increased by 25%; max damage increased by 30% vs common.<br />
<br />
Occasionally the same list of possible buffs can be seen on two weapons of the same type, but the convention is each legendary has its own list of possible buffs. Only legendary disintegrators and armours share the same potential modifiers list from levels 1 to 6.<br />
<br />
<br />
The stat buffs and skills can make a low level epic or legendary weapon desirable for longer due to the benefits it provides even though it's damage is lower. E.g. A sniper rifle with plus 2 Dexterity for Veduti whose default Dexterity is 2.<br />
<br />
<br />
<br />
'''IMPORTANT NOTES'''<br />
<br />
All items listed below show the stats for their '''COMMON''' version only for simplicity. <br />
<br />
Some guns have differing ranges with Common & Rare having the range listed below; Epic & Legendary with an asterisk (*) in their range exhibit the +1 max range.<br />
<br />
The list of possible attributes for each legendary weapon are listed beneath the common versions to show how the weapon can be improved.<br />
<br />
When a weapon is held by someone, their perks are automatically shown in the weapons profile to make comparison between the currently equipped weapon and a potential swap easier to see.<br />
<br />
[[File:Skill_Knife.png]] '''Knives'''<br />
<br />
The only weapon that appears as both a primary weapon or a secondary weapon. In the event of equipping two knives, the one in the primary weapon slot takes priority for calculating damage. <br />
<br />
Using a knife will always be better than a character's fist. From the game data, the maximum damage a punch can deal is 15 without scoring a critical hit. Knives also benefit from being able to ignore all armour, making them very useful against well-armoured targets.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Bleed Duration (enemy turns)<br />
!style="position: sticky; top: 0;"|Bleed Damage (% of knife damage)<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Pocket Knife || 18-22 || armour piercing || 4 || 15% || +10 || 1 || 30 || 1 <br />
|-<br />
|Stiletto || 21-26 || armour piercing || 7 || 15% || +13 || 1 || 30 || 2 <br />
|-<br />
|Bolo Knife || 23-29 || armour piercing || 8 || 10% || +13 || 1 || 30 || 2 <br />
|-<br />
|Bowie Knife || 25-31 || armour piercing || 10 || 15% || +16 || 1 || 30 || 3 <br />
|-<br />
|Machete || 28-35 || armour piercing || 13 || 15% || +19 || 1 || 30 || 4 <br />
|-<br />
|Trench Knife || 34-42 || armour piercing || 17 || 10% || +22 || 1 || 30 || 4 <br />
|-<br />
|Cleaver || 32-40 || armour piercing || 16 || 15% || +22 || 1 || 30 || 5 <br />
|-<br />
|Kukri || 36-44 || armour piercing || 19 || 15% || +25 || 1 || 30 || 6 <br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random. The Bowie knife is the only legendary weapon to have the same stat capable of being buffed by +1 or +2 (Dexterity); should both be randomly selected you can have a +3 Dexterity Bowie knife. <br />
<br />
A +3 Dexterity knife is a powerful aiming assist given that even the unique artifacts generally roll with no more than +2 to a stat, barring Petru's Amulet. It will turn average shooters into marksmen at the cost of significantly reduced melee damage vs a tier 5+ knife.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier<br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Pocket Knife || || Damage, Critical Chance || VIT, WIL || DEX, RFX || <br />
|-<br />
|Stiletto || || Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || || Shadow, Brute, Survivalist <br />
|-<br />
|Bolo Knife || || Damage, Critical Chance || RFX, END || || Daredevil, Shadow, Intimidate<br />
|-<br />
|Bowie Knife || || Damage, Critical Chance, Critical Strength || VIT, DEX || DEX, END || <br />
|-<br />
|Machete || || Damage, Critical Chance || RFX, END || || Daredevil, Shadow, Intimidate <br />
|-<br />
|Trench Knife || || Damage, Critical Chance, Critical Strength || VIT, WIL, END || DEX || <br />
|-<br />
|Cleaver || || Damage, Critical Chance || VIT, WIL, END || DEX || <br />
|-<br />
|Kukri || || Damage, Critical Chance || WIL, DEX || VIT, RFX || <br />
|-<br />
|}<br />
<br />
[[File:Dex 3 Bowie.png]]<br />
<br />
<br />
[[File:Skill_Pistol.png]] '''Pistol'''<br />
<br />
Deals less damage and typically has less range than an assault rifle, but has the same armour shred, is slightly more accurate, and doesn't need to reload as often.<br />
The special attack is very useful for tackling two enemies at once when Bravery allows, even if the targets are in different directions. <br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Hastings Service Pistol || 23-26 || Standard || 2 || +0 || 6 || 6 || 5% || +10 || 1 <br />
|-<br />
|Blake Bolt Action || 30-34 || Standard || 4 || +0 || 5 || 8 || 5% || +13 || 2 <br />
|-<br />
|Preussisch-Moser M1907 || 28-32 || Standard || 4 || +0 || 6* || 6 || 5% || +13 || 2 <br />
|-<br />
|Steiner Pistole 34 || 33-37 || Standard || 6 || +0 || 6 || 6 || 5% || +16 || 3 <br />
|-<br />
|Breton Nuevelle 9mm || 38-42 || Standard || 8 || +0 || 6 || 6 || 5% || +19 || 4 <br />
|-<br />
|Charleston .357 || 40-45 || Standard || 10 || +0 || 7 || 6 || 5% || +22 || 4 <br />
|-<br />
|Dominic .425 Parabellum || 42-47 || Standard || 10 || +0 || 6* || 6 || 5% || +22 || 5 <br />
|-<br />
|Morley-Burke Magnum || 47-53 || Standard || 12 || +0 || 6 || 6 || 5% || +25 || 6<br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random. <br />
<br />
[[File:Hastings.png]]<br />
<br />
N.B. Annabelle was wielding this pistol and her perks were +8% accuracy, +15% crit chance, +6 crit damage at the time of the screenshot. The splinter damage made it almost useless against shock troopers.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier<br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Hastings Service Pistol || Armour Piercing, Splinter || Damage, Critical Chance || || DEX, RFX, END || <br />
|-<br />
|Blake Bolt Action || || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || RFX, END || <br />
|-<br />
|Preussisch-Moser M1907 || || Aiming, Damage || DEX, AGI, END || || Daredevil, Intimidate<br />
|-<br />
|Steiner Pistole 34 || Splinter || Damage || || VIT, DEX || <br />
|-<br />
|Breton Nuevelle 9mm || || Aiming, Damage, Critical Chance, Critical Strength || WIL, AGI || VIT, RFX, END ||<br />
|-<br />
|Charleston .357 || Corrosion || Damage || || || Daredevil, Intimidation, Survivalist<br />
|-<br />
|Dominic .425 Parabellum || Armour Piercing || Aiming, Critical Chance || || VIT, DEX || <br />
|-<br />
|Morley-Burke Magnum || Corrosion || Damage || || || Daredevil, Intimidation, Survivalist<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Assault Rifle.png]] '''Assault Rifle'''<br />
<br />
Longer range than most other weapons, and good damage output, but has a mild accuracy penalty making shooting at defended enemies trickier. <br />
Burst Fire special attack can target multiple enemies in a straight row. Usually this will be just two enemies, although opportunities can sometimes come up to hit more enemies in one burst attack. Just make sure you have enough ammunition loaded before attempting Burst Fire (1 per target). The attack can also hit the wielder if you place any part of the row of red aiming tiles on them.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Burst Spread <br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Venner Automatic Rifle || 25-35 || standard || 2 || -5 || 8 || 4 || 5% || +10 || low || 1 <br />
|-<br />
|Adler & Stahlknecht STG-34 || 29-40 || standard || 4 || -5 || 8 || 4 || 5% || +13 || low || 2 <br />
|-<br />
|Herzog Schnellfeuer-310|| 27-37 || standard || 4 || -5 || 9* || 4 || 5% || +13 || low || 2 <br />
|-<br />
|Zeisig Sturmkarabiner M18 || 34-46 || standard || 6 || -5 || 8* || 4 || 5% || +16 || low || 3 <br />
|-<br />
|Blake Semi-Automatic Rifle || 38-52 || standard || 8 || -5 || 8 || 4 || 5% || +19 || low || 4 <br />
|-<br />
|Dominic Calibre .30-06 || 45-61 || standard || 12 || -5 || 7 || 4 || 5% || +22 || low || 4 <br />
|-<br />
|Charleston M1 Rifle || 42-58 || standard || 10 || -5 || 8 || 4 || 5% || +22 || low || 5 <br />
|-<br />
|Preston M1917-SA || 46-63 || standard || 12 || -5 || 8* || 4 || 5% || +25 || low || 6 <br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random; maximum 3 upgrades permitted. Burst spread or the +1 stat bonus can occur but not both on the same weapon.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier <br />
!style="position: sticky; top: 0;"|Burst Spread Modifier <br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Venner Automatic Rifle || || Aiming, Damage|| Medium || || VIT, DEX || <br />
|-<br />
|Adler & Stahlknecht STG-34 || || Aiming, Damage|| || VIT, WIL, AGI, END || || Daredevil, Intimidate<br />
|-<br />
|Herzog Schnellfeuer-310 || Splinter || Damage|| High|| WIL, AGI || VIT || <br />
|-<br />
|Zeisig Sturmkarabiner M18 || Armour Piercing, Corrosion || Aiming, Damage|| || || VIT ||<br />
|-<br />
|Blake Semi-Automatic Rifle ||Splinter || Damage || High || VIT, WIL, AGI || ||<br />
|-<br />
|Dominic Calibre .30-06 || Armour Piercing || Aiming, Damage|| || || DEX, END ||<br />
|-<br />
|Charleston M1 Rifle || || Aiming, Damage|| Medium || || || Shadow, Brute, Survivalist <br />
|-<br />
|Preston M1917-SA || Armour Piercing || Aiming, Damage|| || || DEX, END || <br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Shotgun.png]] '''Shotgun'''<br />
<br />
Highest raw damage output of all the weapons, but is offset by its low ammo capacity and short range. <br />
<br />
The Shotgun Blast special attack is fairly easy to set-up to hit multiple enemies in confined areas, but consumes 2 ammo which typically means a reload will be required afterward.<br />
<br />
A weapon that needs reloaded frequently, so it is good to pair up with a knife or grenade since the wielder will have to be in close quarters anyway. Splinter damage is more easily stopped by armour, with the target's armour value being doubled, thus reducing this weapon's potency when facing well armoured targets. Takes practice to use to full effect.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Blast Reach <br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Charleston Smoothbore || 31-39 || Splinter || 2 || +15 || 4 || 2 || 5% || +10 || low || 1 <br />
|-<br />
|Morley-Burke Break-action || 40-50 || Splinter || 4 || +15 || 4 || 2 || 5% || +13 || low || 2 <br />
|-<br />
|Caputo Lupara || 40-50 || Splinter || 4 || +15 || 3 || 2 || 5% || +15 || low || 2 <br />
|-<br />
|Venner Buckshot || 49-61 || Splinter || 6 || +15 || 4* || 2 || 5% || +16 || low || 3 <br />
|-<br />
|Hastings Trench Gun || 58-72 || Splinter || 8 || +15 || 4 || 2 || 5% || +19 || low || 4 <br />
|-<br />
|Gordon Riotgun || 46-57 || Splinter || 12 || +15 || 3 || 2 || 5% || +25 || low || 4 <br />
|-<br />
|Klugstein Hartschrot || 67-83 || Splinter || 10 || +15 || 4* || 2 || 5% || +22 || low || 5<br />
|-<br />
|Willoughby 10 Bore || 76-94 || Splinter || 12 || +15 || 4 || 2 || 5% || +25 || low || 6<br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random; maximum 3 upgrades permitted. The +1 stat bonus or the altered blast reach can be generated but not both.<br />
<br />
[[File:Venner.png]]<br />
<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier <br />
!style="position: sticky; top: 0;"|Blast Reach Modifier <br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Charleston Smoothbore || || Aiming, Damage|| Medium || || VIT, RFX, END || <br />
|-<br />
|Morley-Burke Break-action || || Aiming, Damage|| || WIL, AGI || VIT, RFX || <br />
|-<br />
|Caputo Lupara || || Aiming, Damage|| || WIL, RFX || VIT, DEX || <br />
|-<br />
|Venner Buckshot || || Aiming, Damage|| High || WIL, DEX, END || VIT ||<br />
|-<br />
|Hastings Trench Gun || || Aiming, Damage || || WIL, RFX || VIT, DEX ||<br />
|-<br />
|Gordon Riotgun || || Damage|| High || VIT, WIL, DEX, AGI, RFX, END || ||<br />
|-<br />
|Klugstein Hartschrot || || Damage|| || VIT, WIL, AGI, RFX, END || || Daredevil, Brute, Intimidation<br />
|-<br />
|Willoughby 10 Bore || || Damage|| High || VIT, WIL, DEX, AGI, RFX, END || ||<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Sniper Rifle.png]] '''Sniper Rifle'''<br />
<br />
Longest range and highest accuracy out of of all weapons. Offset with the lowest base damage per hit. Sniper rifles with a high critical hit chance have much better odds of a one shot kill on exposed targets, whereas sniper rifles with very high accuracy will render cover useless for enemies.<br />
Also useful for shredding armour on tough foes from afar to soften then up for the rest of your party, and acting as a guard through use of the Ambush special ability.<br />
<br />
Setting an Ambush will cause the sniper to watch a cone-shaped area during the subsequent enemy turn, and fire on any enemy that acts or moves in that area. A successful Ambush shot will cancel the enemy's action before it happens, so it can be used to halt enemies in exposed terrain, or prevent them from attacking an ally.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Magazine Size<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Ambush Reach<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Adler & Stahlknecht 8x56 || 19-21 || Standard || 4 || +10 || 11 || 3 || 10% || +10 || low || 1<br />
|-<br />
|Morley-Burke Sniper MO8 || 23-26 || Standard || 7 || +10 || 11 || 3 || 10% || +13 || low || 2<br />
|-<br />
|Hericault Lunette || 25-28 || Standard || 7 || +10 || 12 || 2 || 10% || +13 || low || 2<br />
|-<br />
|Willoughby .303 Ghillie || 28-32 || Standard || 10 || +10 || 11 || 3 || 10% || +16 || low || 3<br />
|-<br />
|Hastings 6x32 type 1924|| 33-37 || Standard || 11 || +10 || 11 || 3 || 10% || +19|| low || 4<br />
|-<br />
|Zeisig ZF-32|| 35-39 || Standard || 16 || +10 || 11 || 3 || 15% || +22 || low || 4<br />
|-<br />
|Clark-Richfield Long Range || 38-42 || Standard || 14 || +10 || 11 || 3 || 10% || +22 || low || 5<br />
|-<br />
|Steiner 10x50 Optik|| 42-47 || Standard || 17 || +10 || 11* || 3 || 10% || +25 || low || 6<br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random; maximum 3 upgrades permitted. The Willoughby Ghillie can have either a +1 stat bonus or an improved ambush angle but not both as they are considered of the same priority.<br />
<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier <br />
!style="position: sticky; top: 0;"|Ambush Reach Modifier <br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Adler & Stahlknecht 8x56 || || Aiming, Damage|| Medium || || VIT, DEX, END || <br />
|-<br />
|Morley-Burke Sniper MO8 || Armour Piercing || Aiming, Critical Strength|| || || VIT, DEX, RFX || <br />
|-<br />
|Hericault Lunette|| || Aiming, Critical Chance, Critical Strength|| || VIT, DEX, AGI|| || Shadow, Survivalist<br />
|-<br />
|Willoughby .303 Ghillie || || Aiming, Damage|| High || WIL, AGI || VIT, DEX, END ||<br />
|-<br />
|Hastings 6x32 type 1924 || || Aiming, Critical Chance, Critical Strength|| || VIT, DEX, AGI|| || Shadow, Survivalist<br />
|-<br />
|Zeisig ZF-32 || || Aiming, Damage|| High || VIT, WIL, DEX || ||<br />
|-<br />
|Clark-Richfield Long Range || Corrosion, Splinter || Damage, Crit Chance|| || || VIT, DEX, RFX ||<br />
|-<br />
|Steiner 10x50 Optik || || Aiming, Damage|| High || VIT, WIL, DEX || ||<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Disintegrator.png]] '''Disintegrator'''<br />
<br />
Designed to rip through enemy armour and leave the victim vulnerable to follow up attacks; has a damage output and range equivalent to a pistol. It is also the only gun not to consume ammo, which can reduce the strain on the party's ammunition stocks. The downsides are it's poor accuracy against targets in cover, and that critical hits improve the armour shred rather than damage dealt. <br />
<br />
Best used in conjunction with a shotgun user to take down tough, heavily armored targets.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Damage Type<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Accuracy<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Critical Hit Chance<br />
!style="position: sticky; top: 0;"|Critical Hit additional Damage<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Frobisher & Boyd Wall Cutter || 23-26 || Corrosion || 6 || -15 || 7 || 10 || +10 || 1 <br />
|-<br />
|Adler & Stahlknecht Prototype|| 28-32 || Corrosion || 10 || -15 || 7* || 10 || +13 || 2 <br />
|-<br />
|Klugenstein Beam Rifle SG35|| 32-36 || Corrosion || 10 || -15 || 6 || 10 || +13 || 2 <br />
|-<br />
|Oakfield Gernsback Gun || 33-37 || Corrosion || 14 || -15 || 7 || 10 || +16 || 3 <br />
|-<br />
|Litvak-Vertov Vril Burner || 38-42 || Corrosion || 18 || -15 || 7* || 10 || +19 || 4 <br />
|-<br />
|Oakfield Verne Gun || 39-44 || Corrosion || 22 || -5 || 7 || 10 || +22 || 4 <br />
|-<br />
|Rheingold Particle gun || 42-47 || Corrosion || 22 || -15 || 7 || 10 || +22 || 5 <br />
|-<br />
|Ritterwerck Planck Strahler|| 47-53 || Corrosion || 26 || -15 || 7 || 10 || +25 || 6 <br />
|-<br />
|}<br />
<br />
<br />
'''Legendary weapon buffs'''<br />
One item from each column is chosen at random. Of all the legendary weapon tables, the disintegrator has only 2 possible sets to pick from with a 3:5 split, making this the only weapon class that is somewhat predictable. +3 reflexes on a legendary weapon is theoretically possible, though there may be rules that prevent this from occurring.<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Weapon Damage Type Modifier<br />
!style="position: sticky; top: 0;"|Weapon Stat Modifier<br />
!style="position: sticky; top: 0;"|Character Stat Boost +1<br />
!style="position: sticky; top: 0;"|Character Stat Boost +2<br />
!style="position: sticky; top: 0;"|Character Perk<br />
|-<br />
|Frobisher & Boyd Wall Cutter|| || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || DEX, RFX, END || <br />
|-<br />
|Adler & Stahlknecht Prototype || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX || <br />
|-<br />
|Klugenstein Beam Rifle SG35 || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX || <br />
|-<br />
|Oakfield Gernsback Gun || || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || DEX, RFX, END || <br />
|-<br />
|Litvak-Vertov Vril Burner || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX || <br />
|-<br />
|Oakfield Verne Gun || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX ||<br />
|-<br />
|Rheingold Particle gun || || Aiming, Damage, Critical Chance, Critical Strength || VIT, WIL, AGI || DEX, RFX, END || <br />
|-<br />
|Ritterwerck Planck Strahler || || Aiming, Damage, Critical Chance, Critical Strength || DEX, RFX, END || VIT, RFX ||<br />
|-<br />
|}<br />
<br />
<br />
<br />
[[File:Skill_Grenade.png]] '''Grenade'''<br />
<br />
Unlike other weapons, each use of Grenades consumes the group's Supplies rather than their Ammo stocks. Therefore the party is limited by the number of Supplies in the inventory, when determining often they can employ these hand-thrown explosives. Very effective against tightly clustered enemies, and also shred enemy armor, but frequent use runs the risk of depleting Supplies when healing and repair may be badly needed.<br />
<br />
Each character can throw a maximum of two per combat encounter, which means a maximum of 8 grenades can possibly be used in one combat if the team is composed entirely of grenadiers (also limited by available Supplies).<br />
<br />
{| class="wikitable" style="text-align: center;"<br />
!style="position: sticky; top: 0;"|Weapon Name<br />
!style="position: sticky; top: 0;"|Damage (Min-Max)<br />
!style="position: sticky; top: 0;"|Armour Shredding<br />
!style="position: sticky; top: 0;"|Area of Effect Radius<br />
!style="position: sticky; top: 0;"|Range<br />
!style="position: sticky; top: 0;"|Combat uses<br />
!style="position: sticky; top: 0;"|Item Level<br />
|-<br />
|Hastings Bomb No.23 || 19-32 || 6 || 2 || 7 || 2 || 1<br />
|-<br />
|Steiner Granate 1924 || 23-38 || 10 || 2 || 7 || 2 || 2 <br />
|-<br />
|Preston Grape Grenade || 27-45 || 14 || 2 || 7 || 2 || 3 <br />
|-<br />
|Sulphur Pot || 30-51 || 18 || 2 || 7 || 2 || 4 <br />
|-<br />
|RFB-34 Grenade || 34-57 || 22 || 2 || 7 || 2 || 5 <br />
|-<br />
|Neuvelle T3 Dynamite || 38-63 || 26 || 2 || 7 || 2 || 6 <br />
|-<br />
|}</div>Cykehttps://pathwaywiki.com/mediawiki/index.php?title=Skills&diff=821Skills2023-03-09T19:12:14Z<p>Cyke: /* Armor Skills */</p>
<hr />
<div>Skills enable characters to equip and use specific weapon types, armor types, and item types. Each Item type has a unique ability which is unlocked when that type is equipped.<br />
<br />
Each character's skills can be viewed by clicking the 'Skills' button beneath their portrait inside the recruit window.<br />
<br />
Characters have specific skills available by default, and many can add new skills - enabling use of new item types - through leveling up in the Skill Tree.<br />
==Weapon Skills==<br />
Weapon skills determine what weapon types a character can use in combat. The abilities which each weapon enables are offensive.<br />
{| class=wikitable<br />
!Icon<br />
!Name<br />
!Description<br />
!Characters<br />
|-<br />
|[[File:Skill_Knife.png|center|link=]]<br />
|Knife<br />
|Can equip Knives. Knives have the special ability Bleed, causing the target to take additional damage in subsequent turns.<br />
|{{character|Jackson}}{{character|Baron}}{{character|Pereira}}{{character|Brunhilda}}{{character|Shani}}{{character|Rose}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Pistol.png|center|link=]]<br />
|Pistol<br />
|Can equip Pistols. Pistol have the special ability Double Shot, which allows firing of two rapid shots in one turn. The shots must be made at separate targets.<br />
|{{character|Natalya}}{{character|Omar}}{{character|Rose}}{{character|Annabelle}} {{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Assault Rifle.png|center|link=]]<br />
|Assault Rifle<br />
|Can equip Assault Rifles. Assault Rifles have the special ability Burst Fire, which allows targeting multiple adjacent tiles.<br />
|{{character|Jackson}}{{character|Miguel}}{{character|Omar}}{{character|Leonora}}<br />
|-<br />
|[[File:Skill_Shotgun.png|center|link=]]<br />
|Shotgun<br />
|Can equip Shotguns. Shotguns have the special ability Blast, which damages all enemies within a cone.<br />
|{{character|Pereira}}{{character|Omar}}{{character|Dr Chandra}}{{character|Brunhilda}}<br />
|-<br />
|[[File:Skill_Sniper Rifle.png|center|link=]]<br />
|Sniper Rifle<br />
|Can equip Sniper Rifles. Sniper Rifles have the special ability Ambush, which fires at any enemy moving inside the ambush area during the next turn.<br />
|{{character|Baron}}{{character|Veduti}}{{character|Georgette}}{{character|Rose}}<br />
|-<br />
|[[File:Skill_Disintegrator.png|center|link=]]<br />
|Disintegrator<br />
|Can equip Disintegrators. Disintegrators have the special ability Meltdown, which damages everyone in a straight line until stopped by a wall; the usual range limit does not apply.<br />
|{{character|Bellamy}}{{character|Natalya}}<br />
|}<br />
<br />
==Armor Skills==<br />
Armor skills determine what armor types a character can equip. Each of the three categories of armor (Light, Medium and Heavy) also provide an ability when that type of armor is worn.<br />
{| class=wikitable<br />
!Icon<br />
!Name<br />
!Description<br />
!Characters<br />
|-<br />
|[[File:Skill_Light Armor.png|center|link=]]<br />
|Light Armor<br />
|Can equip Light Armor. <br />
Wearing Light Armor enables the special ability Sprint. Sprinting allows to cover a much larger distance than a normal move.<br />
|{{character|Natalya}}{{character|Baron}}{{character|Veduti}}{{character|Shani}}{{character|Rose}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Medium Armor.png|center|link=]]<br />
|Medium Armor<br />
|Can equip Medium Armor. <br />
Medium Armor enables the special ability Low Profile. When Low Profile is activated, the character receives a temporary Evade boost of 40% that lasts for the current turn and throughout the next enemy turn.<br />
|{{character|Jackson}}{{character|Miguel}}{{character|Leonora}}{{character|Georgette}}{{character|Bellamy}}{{character|Dr Chandra}}{{character|Annabelle}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Heavy Armor.png|center|link=]]<br />
|Heavy Armor<br />
|Can equip Heavy Armor. <br />
Heavy Armor enables the special ability Hunker Down. When active, all damage taken taken is is reduced by 75%, lasting for the current turn and throughout the next enemy turn.<br />
|{{character|Omar}}{{character|Pereira}}{{character|Brunhilda}}{{character|Natalya}}{{character|Bellamy}}<br />
|}<br />
<br />
==Item Skills==<br />
Item skills determine what item types a character can use in combat. The item skill allows the use of that particular item up to twice in combat, though this is also limited by the amount of supplies available in your vehicle. This simply enables use of the item in combat (without providing additional bonuses), although some characters can also learn additional skills that provide bonuses when using the item.<br />
{| class=wikitable<br />
!Icon<br />
!Name<br />
!Description<br />
!Characters<br />
|-<br />
|[[File:Skill_Medkit.png|center|link=]]<br />
|Medkit<br />
|May use Medkits. Medkits can be used to heal and revive people when they are knocked out.<br />
|{{character|Natalya}}{{character|Leonora}}{{character|Veduti}}{{character|Georgette}}{{character|Dr Chandra}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Repairkit.png|center|link=]]<br />
|Repairkit<br />
|May use Repairkits. Repairkits can be used to restore armor.<br />
|{{character|Pereira}}{{character|Omar}}{{character|Leonora}}{{character|Brunhilda}}{{character|Bellamy}}<br />
|-<br />
|[[File:Skill_Grenade.png|center|link=]]<br />
|Grenade<br />
|May use Grenades. Grenades can be thrown at a distance and cause area damage.<br />
|{{character|Miguel}}{{character|Omar}}{{character|Annabelle}}<br />
{{character|Brunhilda}}</div>Cykehttps://pathwaywiki.com/mediawiki/index.php?title=Skills&diff=820Skills2023-03-09T19:09:23Z<p>Cyke: /* Armor Skills */</p>
<hr />
<div>Skills enable characters to equip and use specific weapon types, armor types, and item types. Each Item type has a unique ability which is unlocked when that type is equipped.<br />
<br />
Each character's skills can be viewed by clicking the 'Skills' button beneath their portrait inside the recruit window.<br />
<br />
Characters have specific skills available by default, and many can add new skills - enabling use of new item types - through leveling up in the Skill Tree.<br />
==Weapon Skills==<br />
Weapon skills determine what weapon types a character can use in combat. The abilities which each weapon enables are offensive.<br />
{| class=wikitable<br />
!Icon<br />
!Name<br />
!Description<br />
!Characters<br />
|-<br />
|[[File:Skill_Knife.png|center|link=]]<br />
|Knife<br />
|Can equip Knives. Knives have the special ability Bleed, causing the target to take additional damage in subsequent turns.<br />
|{{character|Jackson}}{{character|Baron}}{{character|Pereira}}{{character|Brunhilda}}{{character|Shani}}{{character|Rose}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Pistol.png|center|link=]]<br />
|Pistol<br />
|Can equip Pistols. Pistol have the special ability Double Shot, which allows firing of two rapid shots in one turn. The shots must be made at separate targets.<br />
|{{character|Natalya}}{{character|Omar}}{{character|Rose}}{{character|Annabelle}} {{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Assault Rifle.png|center|link=]]<br />
|Assault Rifle<br />
|Can equip Assault Rifles. Assault Rifles have the special ability Burst Fire, which allows targeting multiple adjacent tiles.<br />
|{{character|Jackson}}{{character|Miguel}}{{character|Omar}}{{character|Leonora}}<br />
|-<br />
|[[File:Skill_Shotgun.png|center|link=]]<br />
|Shotgun<br />
|Can equip Shotguns. Shotguns have the special ability Blast, which damages all enemies within a cone.<br />
|{{character|Pereira}}{{character|Omar}}{{character|Dr Chandra}}{{character|Brunhilda}}<br />
|-<br />
|[[File:Skill_Sniper Rifle.png|center|link=]]<br />
|Sniper Rifle<br />
|Can equip Sniper Rifles. Sniper Rifles have the special ability Ambush, which fires at any enemy moving inside the ambush area during the next turn.<br />
|{{character|Baron}}{{character|Veduti}}{{character|Georgette}}{{character|Rose}}<br />
|-<br />
|[[File:Skill_Disintegrator.png|center|link=]]<br />
|Disintegrator<br />
|Can equip Disintegrators. Disintegrators have the special ability Meltdown, which damages everyone in a straight line until stopped by a wall; the usual range limit does not apply.<br />
|{{character|Bellamy}}{{character|Natalya}}<br />
|}<br />
<br />
==Armor Skills==<br />
Armor skills determine what armor types a character can equip. Each of the three categories of armor (Light, Medium and Heavy) also provide an ability when that type of armor is worn.<br />
{| class=wikitable<br />
!Icon<br />
!Name<br />
!Description<br />
!Characters<br />
|-<br />
|[[File:Skill_Light Armor.png|center|link=]]<br />
|Light Armor<br />
|Can equip Light Armors. Light Armors enable the special ability Sprint. Sprinting allows to cover a much larger distance than a normal move.<br />
|{{character|Natalya}}{{character|Baron}}{{character|Veduti}}{{character|Shani}}{{character|Rose}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Medium Armor.png|center|link=]]<br />
|Medium Armor<br />
|Can equip Medium Armors. Medium Armors enable the special ability Low Profile. When Low Profile is activated, the character receives a temporary Evade boost of 40% in the current turn and during the next enemy turn.<br />
|{{character|Jackson}}{{character|Miguel}}{{character|Leonora}}{{character|Georgette}}{{character|Bellamy}}{{character|Dr Chandra}}{{character|Annabelle}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Heavy Armor.png|center|link=]]<br />
|Heavy Armor<br />
|Can equip Heavy Armors. Heavy Armors enable the special ability Hunker Down. When active, all damage taken in the current turn and during the next enemy turn is reduced by 75%.<br />
|{{character|Omar}}{{character|Pereira}}{{character|Brunhilda}}{{character|Natalya}}{{character|Bellamy}}<br />
|}<br />
<br />
==Item Skills==<br />
Item skills determine what item types a character can use in combat. The item skill allows the use of that particular item up to twice in combat, though this is also limited by the amount of supplies available in your vehicle. This simply enables use of the item in combat (without providing additional bonuses), although some characters can also learn additional skills that provide bonuses when using the item.<br />
{| class=wikitable<br />
!Icon<br />
!Name<br />
!Description<br />
!Characters<br />
|-<br />
|[[File:Skill_Medkit.png|center|link=]]<br />
|Medkit<br />
|May use Medkits. Medkits can be used to heal and revive people when they are knocked out.<br />
|{{character|Natalya}}{{character|Leonora}}{{character|Veduti}}{{character|Georgette}}{{character|Dr Chandra}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Repairkit.png|center|link=]]<br />
|Repairkit<br />
|May use Repairkits. Repairkits can be used to restore armor.<br />
|{{character|Pereira}}{{character|Omar}}{{character|Leonora}}{{character|Brunhilda}}{{character|Bellamy}}<br />
|-<br />
|[[File:Skill_Grenade.png|center|link=]]<br />
|Grenade<br />
|May use Grenades. Grenades can be thrown at a distance and cause area damage.<br />
|{{character|Miguel}}{{character|Omar}}{{character|Annabelle}}<br />
{{character|Brunhilda}}</div>Cykehttps://pathwaywiki.com/mediawiki/index.php?title=Skills&diff=819Skills2023-03-09T19:07:25Z<p>Cyke: /* Item Skills */</p>
<hr />
<div>Skills enable characters to equip and use specific weapon types, armor types, and item types. Each Item type has a unique ability which is unlocked when that type is equipped.<br />
<br />
Each character's skills can be viewed by clicking the 'Skills' button beneath their portrait inside the recruit window.<br />
<br />
Characters have specific skills available by default, and many can add new skills - enabling use of new item types - through leveling up in the Skill Tree.<br />
==Weapon Skills==<br />
Weapon skills determine what weapon types a character can use in combat. The abilities which each weapon enables are offensive.<br />
{| class=wikitable<br />
!Icon<br />
!Name<br />
!Description<br />
!Characters<br />
|-<br />
|[[File:Skill_Knife.png|center|link=]]<br />
|Knife<br />
|Can equip Knives. Knives have the special ability Bleed, causing the target to take additional damage in subsequent turns.<br />
|{{character|Jackson}}{{character|Baron}}{{character|Pereira}}{{character|Brunhilda}}{{character|Shani}}{{character|Rose}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Pistol.png|center|link=]]<br />
|Pistol<br />
|Can equip Pistols. Pistol have the special ability Double Shot, which allows firing of two rapid shots in one turn. The shots must be made at separate targets.<br />
|{{character|Natalya}}{{character|Omar}}{{character|Rose}}{{character|Annabelle}} {{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Assault Rifle.png|center|link=]]<br />
|Assault Rifle<br />
|Can equip Assault Rifles. Assault Rifles have the special ability Burst Fire, which allows targeting multiple adjacent tiles.<br />
|{{character|Jackson}}{{character|Miguel}}{{character|Omar}}{{character|Leonora}}<br />
|-<br />
|[[File:Skill_Shotgun.png|center|link=]]<br />
|Shotgun<br />
|Can equip Shotguns. Shotguns have the special ability Blast, which damages all enemies within a cone.<br />
|{{character|Pereira}}{{character|Omar}}{{character|Dr Chandra}}{{character|Brunhilda}}<br />
|-<br />
|[[File:Skill_Sniper Rifle.png|center|link=]]<br />
|Sniper Rifle<br />
|Can equip Sniper Rifles. Sniper Rifles have the special ability Ambush, which fires at any enemy moving inside the ambush area during the next turn.<br />
|{{character|Baron}}{{character|Veduti}}{{character|Georgette}}{{character|Rose}}<br />
|-<br />
|[[File:Skill_Disintegrator.png|center|link=]]<br />
|Disintegrator<br />
|Can equip Disintegrators. Disintegrators have the special ability Meltdown, which damages everyone in a straight line until stopped by a wall; the usual range limit does not apply.<br />
|{{character|Bellamy}}{{character|Natalya}}<br />
|}<br />
<br />
==Armor Skills==<br />
Armor skills determine what armor types a character can equip. The abilities which each armor type enables when worn are defensive.<br />
{| class=wikitable<br />
!Icon<br />
!Name<br />
!Description<br />
!Characters<br />
|-<br />
|[[File:Skill_Light Armor.png|center|link=]]<br />
|Light Armor<br />
|Can equip Light Armors. Light Armors enable the special ability Sprint. Sprinting allows to cover a much larger distance than a normal move.<br />
|{{character|Natalya}}{{character|Baron}}{{character|Veduti}}{{character|Shani}}{{character|Rose}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Medium Armor.png|center|link=]]<br />
|Medium Armor<br />
|Can equip Medium Armors. Medium Armors enable the special ability Low Profile. When Low Profile is activated, the character receives a temporary Evade boost of 40% in the current turn and during the next enemy turn.<br />
|{{character|Jackson}}{{character|Miguel}}{{character|Leonora}}{{character|Georgette}}{{character|Bellamy}}{{character|Dr Chandra}}{{character|Annabelle}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Heavy Armor.png|center|link=]]<br />
|Heavy Armor<br />
|Can equip Heavy Armors. Heavy Armors enable the special ability Hunker Down. When active, all damage taken in the current turn and during the next enemy turn is reduced by 75%.<br />
|{{character|Omar}}{{character|Pereira}}{{character|Brunhilda}}{{character|Natalya}}{{character|Bellamy}}<br />
|}<br />
<br />
==Item Skills==<br />
Item skills determine what item types a character can use in combat. The item skill allows the use of that particular item up to twice in combat, though this is also limited by the amount of supplies available in your vehicle. This simply enables use of the item in combat (without providing additional bonuses), although some characters can also learn additional skills that provide bonuses when using the item.<br />
{| class=wikitable<br />
!Icon<br />
!Name<br />
!Description<br />
!Characters<br />
|-<br />
|[[File:Skill_Medkit.png|center|link=]]<br />
|Medkit<br />
|May use Medkits. Medkits can be used to heal and revive people when they are knocked out.<br />
|{{character|Natalya}}{{character|Leonora}}{{character|Veduti}}{{character|Georgette}}{{character|Dr Chandra}}{{character|Le Fantôme}}<br />
|-<br />
|[[File:Skill_Repairkit.png|center|link=]]<br />
|Repairkit<br />
|May use Repairkits. Repairkits can be used to restore armor.<br />
|{{character|Pereira}}{{character|Omar}}{{character|Leonora}}{{character|Brunhilda}}{{character|Bellamy}}<br />
|-<br />
|[[File:Skill_Grenade.png|center|link=]]<br />
|Grenade<br />
|May use Grenades. Grenades can be thrown at a distance and cause area damage.<br />
|{{character|Miguel}}{{character|Omar}}{{character|Annabelle}}<br />
{{character|Brunhilda}}</div>Cyke