Weapons

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All weapons are available in six tiers, with all weapons excluding grenades available in four different rarities. There are eight possible weapons for each skill except grenades which have six. The extra weapons occur at item levels 2 and 4. Their names in the game files indicate as being included in a later update.


For simplicity all the guns share the ammo resource even though different ammo would be required in real life. The maximum ammo a jeep can carry is 120 bullets after all upgrades have been purchased. Additional ammo is acquired from ammo crates, which can be found after battles or bought from traders. Crates come in three sizes small (10 bullets), medium (15 bullets), large (25 bullets). Occasionally you'll encounter traders who will exchange fuel for bullets and vice versa.


An important point to consider when aiming at a target in cover. Your chance to hit is calculated as follows: (10 + (DEX [including bonuses] x10) + weapon accuracy modifier + skill tree modifier + off hand item modifier). There seems to be a hidden +10% to hit for shotguns and sniper rifles in build 1.1.6, making users of these weapons more accurate than you would expect. E.g. Georgette with DEX 5, +10 sniper accuracy skill, +10 weapon accuracy and an off hand item granting +10 sniper rifle accuracy will have a 90% chance to hit a target in cover. Whereas Leonara with DEX 2, no perks and an assault rifle with its -5 accuracy will have a 25% chance to hit someone in cover.


Grenades are included here as their stats are more in keeping with weapons than the supplies they consume.


Rarity[edit]

The rarity of a weapon will be signified by the colour of its border. White is common, blue is rare, purple is epic and gold is legendary. All weapons grades can be found as loot. Merchants have similar odds of stocking rare, epic and legendary items.


White items are the basic stats for the weapon. Signified with worn or tarnished in the name.


Blue items will generally possess a very minor buff such as +5% accuracy or +5% crit chance. Signified with new in the name. Min damage increased by 5%; max damage increased by 10% vs common.

There are usually three possible random buff options for any given weapon. These will vary between weapon types, but don't vary between weapons of the same type. e.g. all pistols share the same common buffs list, but the buffs list on a sniper rifle is different. Otherwise the weapon stats for armour shredding etc don't alter.


Purple items will have a minor buff and usually one stat bonus as well e.g. +1 Dexterity or +1 Agility. Signified with superior in the name. Min damage increased by 15%; max damage increased by 20% vs common.

As per rare items, the list of possible buffs doesn't vary within a weapon type. There are usually 3 weapon stat buffs and 4 minor (+1) character buffs that can be randomly chosen from. The list of character buffs is the same for all weapon levels within a weapon type. e.g. all epic pistols can potentially provide +1 dexterity. Some epic weapons exhibit improved range over the common version.


Gold items each have a unique list of potential modifiers that can include: weapon stat modifiers, altering the damage type, have small or large character stat buffs such as +1 agility or +2 endurance or the ability to unlock perks such as Engineer. Some legendary weapons exhibit improved range over the common version. They are signified with splendid in the name. Min damage increased by 25%; max damage increased by 30% vs common.

Occasionally the same list of possible buffs can be seen on two weapons of the same type, but the convention is each legendary has its own list of possible buffs. Only legendary disintegrators and armours share the same potential modifiers list from levels 1 to 6.


The stat buffs and skills can make a low level epic or legendary weapon desirable for longer due to the benefits it provides even though it's damage is lower. E.g. A sniper rifle with plus 2 Dexterity for Veduti whose default Dexterity is 2.


IMPORTANT NOTES

All items listed below show the stats for their COMMON version only for simplicity.

Some guns have differing ranges with Common & Rare having the range listed below; Epic & Legendary with an asterisk (*) in their range exhibit the +1 max range.

The list of possible attributes for each legendary weapon are listed beneath the common versions to show how the weapon can be improved.


Skill Knife.png Knives

The only weapon that can be either a primary weapon or secondary weapon. In the event of equipping two knives, the one in the primary weapon slot takes priority for calculating damage.

A knife will always be better than your fist. From the game data, the maximum damage a punch can deal is 15 without scoring a critical hit. Knives also benefit from being able to ignore all armour, making them useful against well armoured targets.

Weapon Name Damage (Min-Max) Damage Type Armour Shredding Critical Hit Chance Critical Hit additional Damage Bleed Duration (enemy turns) Bleed Damage (% of knife damage) Item Level
Pocket Knife 18-22 armour piercing 4 15% +10 1 30 1
Stiletto 21-26 armour piercing 7 15% +13 1 30 2
Bolo Knife 23-29 armour piercing 8 10% +13 1 30 2
Bowie Knife 25-31 armour piercing 10 15% +16 1 30 3
Machete 28-35 armour piercing 13 15% +19 1 30 4
Trench Knife 34-42 armour piercing 17 10% +22 1 30 4
Cleaver 32-40 armour piercing 16 15% +22 1 30 5
Kukri 36-44 armour piercing 19 15% +25 1 30 6


Legendary weapon buffs One item from each column is chosen at random. The Bowie knife is the only legendary to have the same stat capable of being buffed by +1 or +2.

Weapon Name Weapon Damage Type Modifier Weapon Stat Modifier Character Stat Boost +1 Character Stat Boost +2 Character Perk
Pocket Knife Damage, Critical Chance VIT, WIL DEX, RFX
Stiletto Damage, Critical Chance, Critical Strength VIT, WIL, AGI Shadow, Brute, Survivalist
Bolo Knife Damage, Critical Chance RFX, END Daredevil, Shadow, Intimidate
Bowie Knife Damage, Critical Chance, Critical Strength VIT, DEX DEX, END
Machete Damage, Critical Chance RFX, END Daredevil, Shadow, Intimidate
Trench Knife Damage, Critical Chance, Critical Strength VIT, WIL, END DEX
Cleaver Damage, Critical Chance VIT, WIL, END DEX
Kukri Damage, Critical Chance WIL, DEX VIT, RFX



Skill Pistol.png Pistol

Useful for tackling two enemies in different directions at once when your bravery allows. Deals less damage than an assault rifle but is slightly more accurate and doesn't need to reload as often. Has the same level of armour shredding as an assault rifle.

Weapon Name Damage (Min-Max) Damage Type Armour Shredding Accuracy Range Magazine Size Critical Hit Chance Critical Hit additional Damage Item Level
Hastings Service Pistol 23-26 Standard 2 +0 6 6 5% +10 1
Blake Bolt Action 30-34 Standard 4 +0 5 8 5% +13 2
Preussisch-Moser M1907 28-32 Standard 4 +0 6* 6 5% +13 2
Steiner Pistole 34 33-37 Standard 6 +0 6 6 5% +16 3
Nuevelle 9mm 38-42 Standard 8 +0 6 6 5% +19 4
Charleston .357 40-45 Standard 10 +0 7 6 5% +22 4
Dominic .425 Parabellum 42-47 Standard 10 +0 6* 6 5% +22 5
Morley-Burke Magnum 47-53 Standard 12 +0 6 6 5% +25 6


Legendary weapon buffs One item from each column is chosen at random.

Weapon Name Weapon Damage Type Modifier Weapon Stat Modifier Character Stat Boost +1 Character Stat Boost +2 Character Perk
Hastings Service Pistol Armour Piercing, Splinter Damage, Critical Chance DEX, RFX, END
Blake Bolt Action Aiming, Damage, Critical Chance, Critical Strength VIT, WIL, AGI RFX, END
Preussisch-Moser M1907 Aiming, Damage DEX, AGI, END Daredevil, Intimidate
Steiner Pistole 34 Splinter Damage VIT, DEX
Nuevelle 9mm Aiming, Damage, Critical Chance, Critical Strength WIL, AGI VIT, RFX, END
Charleston .357 Corrosion Damage Daredevil, Intimidation, Survivalist
Dominic .425 Parabellum Armour Piercing Aiming, Critical Chance VIT, DEX
Morley-Burke Magnum Corrosion Damage Daredevil, Intimidation, Survivalist


Skill Assault Rifle.png Assault Rifle

Longer range than most other weapons. Good damage output but has a mild accuracy penalty making shooting at defended enemies trickier. Just make sure you have enough bullets in the clip before attempting a burst fire attack (1 per target). Burst fire can also hit the user if you place any part of line of red aiming tiles on them.

Weapon Name Damage (Min-Max) Damage Type Armour Shredding Accuracy Range Magazine Size Critical Hit Chance Critical Hit additional Damage Burst Spread Item Level
Venner Automatic Rifle 25-35 standard 2 -5 8 4 5% +10 low 1
Adler & Stahlknecht STG-34 29-40 standard 4 -5 8 4 5% +13 low 2
Herzog Schnellfeuer-310 27-37 standard 4 -5 9* 4 5% +13 low 2
Zeisig Sturmkarabiner M18 34-46 standard 6 -5 8* 4 5% +16 low 3
Blake Semi-Automatic Rifle 38-52 standard 8 -5 8 4 5% +19 low 4
Dominic Calibre .30-06 45-61 standard 12 -5 7 4 5% +22 low 4
Charleston M1 Rifle 42-58 standard 10 -5 8 4 5% +22 low 5
Preston M1917-SA 46-63 standard 12 -5 8* 4 5% +25 low 6


Legendary weapon buffs One item from each column is chosen at random; maximum 3 upgrades permitted. Burst spread or the +1 stat bonus can occur but not both on the same weapon.

Weapon Name Weapon Damage Type Modifier Weapon Stat Modifier Burst Spread Modifier Character Stat Boost +1 Character Stat Boost +2 Character Perk
Venner Automatic Rifle Aiming, Damage Medium VIT, DEX
Adler & Stahlknecht STG-34 Aiming, Damage VIT, WIL, AGI, END Daredevil, Intimidate
Herzog Schnellfeuer-310 Splinter Damage High WIL, AGI VIT
Zeisig Sturmkarabiner M18 Armour Piercing, Corrosion Aiming, Damage VIT
Blake Semi-Automatic Rifle Splinter Damage High VIT, WIL, AGI
Dominic Calibre .30-06 Armour Piercing Aiming, Damage DEX, END
Charleston M1 Rifle Aiming, Damage Medium Shadow, Brute, Survivalist
Preston M1917-SA Armour Piercing Aiming, Damage DEX, END


Skill Shotgun.png Shotgun

Highest unmodified damage output of all the weapons but is offset by its small magazine size; with the shotgun blast special attack consuming 2 ammo. A quirk in 1.1.6 means you can perform the blast attack provided you have 1 bullet, even though it states it requires 2 ammo.

A weapon that needs reloaded frequently, so is good to pair up with a knife or grenade. Splinter damage is more easily stopped by armour, with the target's armour value being doubled, thus neutralising this weapon's potency when facing well armoured targets. Takes practice to use to full effect.

Weapon Name Damage (Min-Max) Damage Type Armour Shredding Accuracy Range Magazine Size Critical Hit Chance Critical Hit additional Damage Blast Reach Item Level
Charleston Smoothbore 31-39 Splinter 2 +15 4 2 5% +10 low 1
Morley-Burke Break-action 40-50 Splinter 4 +15 4 2 5% +13 low 2
Caputo Lupara 40-50 Splinter 4 +15 3 2 5% +15 low 2
Venner Buckshot 49-61 Splinter 6 +15 4* 2 5% +16 low 3
Hastings Trench Gun 58-72 Splinter 8 +15 4 2 5% +19 low 4
Gordon Riotgun 46-57 Splinter 12 +15 3 2 5% +25 low 4
Klugstein Hartschrot 67-83 Splinter 10 +15 4* 2 5% +22 low 5
Willoughby 10 Bore 76-94 Splinter 12 +15 4 2 5% +25 low 6


Legendary weapon buffs One item from each column is chosen at random; maximum 3 upgrades permitted. The +1 stat bonus or the altered blast reach can be generated but not both.

Venner.png


Weapon Name Weapon Damage Type Modifier Weapon Stat Modifier Blast Reach Modifier Character Stat Boost +1 Character Stat Boost +2 Character Perk
Charleston Smoothbore Aiming, Damage Medium VIT, RFX, END
Morley-Burke Break-action Aiming, Damage WIL, AGI VIT, RFX
Caputo Lupara Aiming, Damage WIL, RFX VIT, DEX
Venner Buckshot Aiming, Damage High WIL, DEX, END VIT
Hastings Trench Gun Aiming, Damage WIL, RFX VIT, DEX
Gordon Riotgun Damage High VIT, WIL, DEX, AGI, RFX, END
Klugstein Hartschrot Damage VIT, WIL, AGI, RFX, END Daredevil, Brute, Intimidation
Willoughby 10 Bore Damage High VIT, WIL, DEX, AGI, RFX, END


Skill Sniper Rifle.png Sniper Rifle

Longest range available to the weapons in game. Offset with the lowest damage per hit. Useful for shredding armour on tough foes from afar to soften then up for the rest of your party and acting as a guard through use of ambush. Snipers with a high critical hit chance have better odds of a one shot kill on exposed targets, whereas snipers with very high accuracy will render cover obsolete.

Weapon Name Damage (Min-Max) Damage Type Armour Shredding Accuracy Range Magazine Size Critical Hit Chance Critical Hit additional Damage Ambush Reach Item Level
Adler & Stahlknecht 8x56 19-21 Standard 4 +10 11 3 10% +10 low 1
Morley-Burke Sniper MO8 23-26 Standard 7 +10 11 3 10% +13 low 2
Hericault Lunette 25-28 Standard 7 +10 12 2 10% +13 low 2
Willoughby .303 Ghillie 28-32 Standard 10 +10 11 3 10% +16 low 3
Hastings 6x32 type 1924 33-37 Standard 11 +10 11 3 10% +19 low 4
Zeisig ZF-32 35-39 Standard 16 +10 11 3 15% +22 low 4
Clark-Richfield Long Range 38-42 Standard 14 +10 11 3 10% +22 low 5
Steiner 10x50 Optik 42-47 Standard 17 +10 11* 3 10% +25 low 6


Legendary weapon buffs One item from each column is chosen at random; maximum 3 upgrades permitted. The Willoughby Ghillie can have either a +1 stat bonus or an improved ambush angle but not both as they are considered of the same priority.


Weapon Name Weapon Damage Type Modifier Weapon Stat Modifier Ambush Reach Modifier Character Stat Boost +1 Character Stat Boost +2 Character Perk
Adler & Stahlknecht 8x56 Aiming, Damage Medium VIT, DEX, END
Morley-Burke Sniper MO8 Armour Piercing Aiming, Critical Strength VIT, DEX, RFX
Hericault Lunette Aiming, Critical Chance, Critical Strength VIT, DEX, AGI Shadow, Survivalist
Willoughby .303 Ghillie Aiming, Damage High WIL, AGI VIT, DEX, END
Hastings 6x32 type 1924 Aiming, Critical Chance, Critical Strength VIT, DEX, AGI Shadow, Survivalist
Zeisig ZF-32 Aiming, Damage High VIT, WIL, DEX
Clark-Richfield Long Range Corrosion, Splinter Damage, Crit Chance VIT, DEX, RFX
Steiner 10x50 Optik Aiming, Damage High VIT, WIL, DEX


Skill Disintegrator.png Disintegrator

Designed to rip through enemy armour and leave the victim vulnerable to follow up attacks; has a damage output and range equivalent to a pistol. Is also the only gun not to consume ammo. The downsides are it's poor accuracy against targets in cover and that critical hits improve the armour shred not damage dealt. Best used in conjunction with a shotgun user when facing tough targets.

Weapon Name Damage (Min-Max) Damage Type Armour Shredding Accuracy Range Critical Hit Chance Critical Hit additional Damage Item Level
Frobisher & Boyd Wall Cutter 23-26 Corrosion 6 -15 7 10 +10 1
Adler & Stahlknecht Prototype 28-32 Corrosion 10 -15 7* 10 +13 2
Klugenstein Beam Rifle SG35 32-36 Corrosion 10 -15 6 10 +13 2
Oakfield Gernsback Gun 33-37 Corrosion 14 -15 7 10 +16 3
Litvak-Vertov Vril Burner 38-42 Corrosion 18 -15 7* 10 +19 4
Oakfield Verne Gun 39-44 Corrosion 22 -5 7 10 +22 4
Rheingold Particle gun 42-47 Corrosion 22 -15 7 10 +22 5
Ritterwerck Planck Strahler 47-53 Corrosion 26 -15 7 10 +25 6


Legendary weapon buffs One item from each column is chosen at random. Of all the legendary weapon tables, the disintegrator has only 2 possible sets to pick from with a 3:5 split, making this the only weapon class that is somewhat predictable. +3 reflexes on a legendary weapon is theoretically possible, though there may be rules that prevent this from occurring.

Weapon Name Weapon Damage Type Modifier Weapon Stat Modifier Character Stat Boost +1 Character Stat Boost +2 Character Perk
Frobisher & Boyd Wall Cutter Aiming, Damage, Critical Chance, Critical Strength VIT, WIL, AGI DEX, RFX, END
Adler & Stahlknecht Prototype Aiming, Damage, Critical Chance, Critical Strength DEX, RFX, END VIT, RFX
Klugenstein Beam Rifle SG35 Aiming, Damage, Critical Chance, Critical Strength DEX, RFX, END VIT, RFX
Oakfield Gernsback Gun Aiming, Damage, Critical Chance, Critical Strength VIT, WIL, AGI DEX, RFX, END
Litvak-Vertov Vril Burner Aiming, Damage, Critical Chance, Critical Strength DEX, RFX, END VIT, RFX
Oakfield Verne Gun Aiming, Damage, Critical Chance, Critical Strength DEX, RFX, END VIT, RFX
Rheingold Particle gun Aiming, Damage, Critical Chance, Critical Strength VIT, WIL, AGI DEX, RFX, END
Ritterwerck Planck Strahler Aiming, Damage, Critical Chance, Critical Strength DEX, RFX, END VIT, RFX


Skill Grenade.png Grenade

You are limited to the number of supplies in you inventory as to how often you can launch these accurate but somewhat variable bundles of explosive. They are also as effective as a disintegrator at shredding armour.

Each character can throw a maximum of two per combat, with a maximum of 8 grenades being used in one combat should your team composition allow it.

A great way to have fun but at the risk of running out of healing and repair items when you really need them.

Weapon Name Damage (Min-Max) Armour Shredding Area of Effect Radius Range Combat uses Item Level
Hastings Bomb No.23 19-32 6 2 7 2 1
Steiner Granate 1924 23-38 10 2 7 2 2
Preston Grape Grenade 27-45 14 2 7 2 3
Sulphur Pot 30-51 18 2 7 2 4
RFB-34 Grenade 34-57 22 2 7 2 5
Neuvelle T3 Dynamite 38-63 26 2 7 2 6