Veduti

From Pathway Wiki
Jump to: navigation, search
Monsignor Carlo Veduti
Italian Vatican Legate
Portrait Veduti.png
Information
+ Strong Healer and good vs. undead.
- Poor Dexterity, especially for a sniper
Icon Health.png
Health
50
Icon Armor.png
Armor Rating
12
Icon Bravery.png
Bravery
3
Stats
Vitality 3
Willpower 3
Dexterity 2
Agility 3
Intelligence 3
Reflexes 3
Endurance 3
Perks Exorcist, Sixth Sense
Skills
Skill Sniper Rifle.png Sniper Rifle Skill
Skill Light Armor.png Light Armor Skill
Skill Medkit.png Medkit Skill
Heal Amount: +6

Monsignor Carlo Veduti is an unlockable character. You have to kill 50 undead in order to unlock him. Given the low odds of encountering the Brotherhood before the third adventure, he will likely be one of the last members to join your party.


His starting equipment is a Level 2 common sniper rifle (23-26 Damage, 3 Bullet Clip) and a Level 1 medkit (+30HP). He wears Level 2 light armour.


Of all the dedicated snipers he has the lowest base Dexterity (2) and the fewest combat perks for it, given that it is his sole weapon. He is far superior as a healer with the right healing item & skills allowing him to restore over 90HP in one turn. These factors combined make him a healer first and a damage dealer second.


In hard-core mode he comes with a level 1 sniper rifle and wears level 1 light armour. His medkit remains at level 1.

Perks[edit]

Name Description
Exorcist +15% damage vs. Undead
Sixth Sense Enables alternative decisions based on intuition and situational awareness.

Skills[edit]

Icon Name Description Bonus
Skill Sniper Rifle.png
Sniper Rifle Can equip sniper rifle. Sniper Rifle have the special ability Ambush, which allows firing the first enemy that enter the area of the ambush.
Skill Light Armor.png
Light Armor Can equip Light Armors. Light Armors enable the special ability Sprint. Sprinting allows to cover a much larger distance than a normal move.
Skill Medkit.png
Medkit May use Medkits in combat. Medkits can be used to heal and revive people when they are knocked out. Each use of a medkit reduces supplies by one. Healing Amount +6

Skill Tree[edit]

Level Bonus Type Description
1 Resuscitate Special Ability Revive a downed ally and restore 10 hp. Does not require or consume supplies. Costs 1x Bravery
2 Medkit Strength Skill Specialisation Medkit Heal Amount +8
Sniper Rifle Crit Chance Skill Specialisation Sniper Rifle Crit Chance +12
Light Armor Strength Skill Specialisation Light Armor +5
3 Crippling Shot Special Ability A crippling attack causing the target to lose 75% movement range for 2 turns. Requires: x2 Bravery.
Morale Boost Special Ability The target ally will receive a moral boost giving them +5 agility this turn. Requires: x2 Bravery.
4 Vitality Boost Stats Boost Vitality +1
Dexterity Boost Stats Boost Dexterity +1
Agility Boost Stats Boost Agility +1
5 Medkit Strength Skill Specialisation Medkits Heal Amount +8
Medkit Range Skill Specialisation Medkits Range +1
Sniper Rifle Damage Skill Specialisation Sniper Rifle Damage +3
Sniper Rifle Mag Size Skill Specialisation Sniper Rifle Magazine Size +1
6 Concentrate Special Ability Concentrating restores 1 bravery point for this character.
Dash Special Ability Move to an adjacent position up to 2 tiles away. Dash doesn't trigger ambushes. Does not use any action points but does cost 1 bravery point. Requires: 1x Bravery.