Skills enable characters to equip and use specific weapon types, armor types, and item types. Each Item type has a unique ability which is unlocked when that type is equipped.
Each character's skills can be viewed by clicking the 'Skills' button beneath their portrait inside the recruit window.
Characters have specific skills available by default, and many can add new skills - enabling use of new item types - through leveling up in the Skill Tree.
Weapon skills determine what weapon types a character can use in combat. The abilities which each weapon enables are offensive.
|Knife||Can equip Knives. Knives have the special ability Bleed, causing the target to take additional damage in subsequent turns.|
|Pistol||Can equip Pistols. Pistol have the special ability Double Shot, which allows firing of two rapid shots in one turn.|
|Assault Rifle||Can equip Assault Rifles. Assault Rifles have the special ability Burst Fire, which allows targeting multiple adjacent tiles.|
|Shotgun||Can equip Shotguns. Shotguns have the special ability Blast, which damages all enemies within a cone.|
|Sniper Rifle||Can equip Sniper Rifles. Sniper Rifles have the special ability Ambush, which fires at any enemy moving inside the ambush area during the next turn.|
|Disintegrator||Can equip Disintegrators. Disintegrators have the special ability Meltdown, which damages everyone in a straight line until stopped by a wall.|
Armor skills determine what armor types a character can equip. The abilities which each armor type enables when worn are defensive.
|Light Armor||Can equip Light Armors. Light Armors enable the special ability Sprint. Sprinting allows to cover a much larger distance than a normal move.|
|Medium Armor||Can equip Medium Armors. Medium Armors enable the special ability Low Profile. When Low Profile is activated, the character receives a temporary Evade boost of 40% in the current turn and during the next enemy turn.|
|Heavy Armor||Can equip Heavy Armors. Heavy Armors enable the special ability Hunker Down. When active, all damage taken in the current turn and during the next enemy turn is reduced by 75%.|
Item skills determine what item types a character can use in combat. Item skills don't enable any additional abilities.
|Medkit||May use Medkits. Medkits can be used to heal and revive people when they are knocked out.|
|Repairkit||May use Repairkits. Repairkits can be used to restore armor.|
|Grenade||May use Grenades. Grenades can be thrown at a distance and cause area damage.|