Natalya
From Pathway Wiki
Natalya Shushkova Russian Scientist | ||||||||||||||||
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Information | ||||||||||||||||
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Health | 40 | |||||||||||||||
Armor Rating | 10 | |||||||||||||||
Bravery | 3 | |||||||||||||||
Stats | ||||||||||||||||
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Perks | Medical Expert, Engineer | |||||||||||||||
Skills | ||||||||||||||||
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Natalya Shushkova is a Russian Scientist, who is capable both as a healer and a mid-range gunner.
She's one of the six characters available when beginning the game in normal mode and does not need to be unlocked. Her starting equipment is a Level 1 common pistol (23-26 Damage, 6 Bullet Clip) and a Level 1 medikit (+30HP). She wears Level 1 light armour.
Natalya is better off being given a pistol over a disintegrator. For her low dexterity combined with the accuracy penalty will make it almost impossible to hit a target in cover; 15% chance to hit with a disintegrator vs 30% chance to hit with a pistol at level 1.
Perks
Name | Description |
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Medical Expert | Enables alternative decisions based on medical knowledge that goes beyond the ability to apply improvised bandages. |
Engineer | Enables alternative decisions based on technical knowledge. |
Skills
Icon | Name | Description | Bonus |
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Pistol | Can equip pistols. Pistols have the special ability Double Shot, which allows firing two rapid shots in one turn on two different enemies. | ||
Disintegrator | Can equip disintegrators. Disintegrators have the special ability Meltdown, which damages everyone in a straight line until stopped by a wall. Disintegrators have internal accumulators and therefore do not need regular ammunition. | ||
Light Armor | Can equip Light Armors. Light Armors enable the special ability Sprint. Sprinting allows to cover a much larger distance than a normal move. | ||
Heavy Armor | Can equip Heavy Armors. Heavy Armors enable the special ability Hunker Down. When active, all damage taken in the current turn and during the next enemy turn is reduced by 75%. | Optional at level 6 | |
Medkit | May use Medkits in combat. Medkits can be used to heal and revive people when they are knocked out. Each use of a medkit reduces supplies by one. |
Skill Tree
Level | Bonus | Type | Description |
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1 | Bait | Special Ability | Throws a bait that attracts dogs and zombies in the area of effect for one turn. Large area of effect. Requires: x2 Bravery |
2 | Agility Boost | Stat Bonus | Agility +1 |
Dexterity Boost | Stat Bonus | Dexterity +1 | |
Vitality Boost | Stat Bonus | Vitality +1 | |
3 | Medkit Strength | Skill Specialization | Medkits Heal Amount +8 |
Pistol Damage | Skill Specialization | Pistol Damage +3 | |
Pistol Accuracy | Skill Specialization | Pistol Accuracy +8 | |
Disintegrator Damage | Skill Specialization | Disintegrator Damage +5 | |
4 | First Aid | Special Ability | Restore 25% of the targets HP. Also removes negative status effects. Does not require or consume supplies. Requires: x2 Bravery. |
Concentrate | Special Ability | Concentrating restores 1 bravery point for this character. | |
5 | Medkit Range | Skill Specialization | Medkits Range +1 |
Pistol Range | Skill Specialization | Pistol Range +1 | |
Disintegrator Range | Skill Specialization | Disintegrator Range +1 | |
6 | Crippling Shot | Special Ability | A crippling attack causing the target to lose 75% movement range for 2 turns. Requires: 2x Bravery. |
Heavy Armor Basics | New Item Skill | Can equip Heavy Armors |