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Natalya Shushkova
Russian Scientist
Portrait Natalya.png
+ Competent as either a good medic, or a mid-range gunner.
- Can't be strong as both a warrior AND a medic. Low default Dexterity and Vitality.
Icon Health.png
Icon Armor.png
Armor Rating
Icon Bravery.png
Vitality 2
Willpower 3
Dexterity 2
Agility 2
Intelligence 5
Reflexes 3
Endurance 3
Perks Medical Expert, Engineer
Skill Pistol.png Pistol Skill
Skill Assault Rifle.png Disintegrator Skill
Skill Light Armor.png Light Armor Skill
Skill Assault Rifle.png Heavy Armor Skill
Skill Medkit.png Medkit Skill

Natalya Shushkova is a Russian Scientist, who is capable both as a healer and a mid-range gunner.

She's one of the six characters available when beginning the game in normal mode and does not need to be unlocked. Her starting equipment is a Level 1 common pistol (23-26 Damage, 6 Bullet Clip) and a Level 1 medikit (+30HP). She wears Level 1 light armour.

Natalya is better off being given a pistol over a disintegrator. For her low dexterity combined with the accuracy penalty will make it almost impossible to hit a target in cover; 15% chance to hit with a disintegrator vs 30% chance to hit with a pistol at level 1.


Name Description
Medical Expert Enables alternative decisions based on medical knowledge that goes beyond the ability to apply improvised bandages.
Engineer Enables alternative decisions based on technical knowledge.


Icon Name Description Bonus
Skill Pistol.png
Pistol Can equip pistols. Pistols have the special ability Double Shot, which allows firing two rapid shots in one turn on two different enemies.
Skill Disintegrator.png
Disintegrator Can equip disintegrators. Disintegrators have the special ability Meltdown, which damages everyone in a straight line until stopped by a wall. Disintegrators have internal accumulators and therefore do not need regular ammunition.
Skill Light Armor.png
Light Armor Can equip Light Armors. Light Armors enable the special ability Sprint. Sprinting allows to cover a much larger distance than a normal move.
Skill Heavy Armor.png
Heavy Armor Can equip Heavy Armors. Heavy Armors enable the special ability Hunker Down. When active, all damage taken in the current turn and during the next enemy turn is reduced by 75%. Optional at level 6
Skill Medkit.png
Medkit May use Medkits in combat. Medkits can be used to heal and revive people when they are knocked out. Each use of a medkit reduces supplies by one.

Skill Tree[edit]

Level Bonus Type Description
1 Bait Special Ability Throws a bait that attracts dogs and zombies in the area of effect for one turn. Large area of effect. Requires: x2 Bravery
2 Agility Boost Stat Bonus Agility +1
Dexterity Boost Stat Bonus Dexterity +1
Vitality Boost Stat Bonus Vitality +1
3 Medkit Strength Skill Specialization Medkits Heal Amount +8
Pistol Damage Skill Specialization Pistol Damage +3
Pistol Accuracy Skill Specialization Pistol Accuracy +8
Disintegrator Damage Skill Specialization Disintegrator Damage +5
4 First Aid Special Ability Restore 25% of the targets HP. Also removes negative status effects. Does not require or consume supplies. Requires: x2 Bravery.
Concentrate Special Ability Concentrating restores 1 bravery point for this character.
5 Medkit Range Skill Specialization Medkits Range +1
Pistol Range Skill Specialization Pistol Range +1
Disintegrator Range Skill Specialization Disintegrator Range +1
6 Crippling Shot Special Ability A crippling attack causing the target to lose 75% movement range for 2 turns. Requires: 2x Bravery.
Heavy Armor Basics New Item Skill Can equip Heavy Armors