Natalya

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Natalya Shushkova
Russian Scientist
Portrait Natalya.png
Information
+ Competent medic, Double Shot ability makes her very lethal when armed with a decent pistol.
- Vitality is somewhat mediocre, battlefield healing becomes less useful at higher difficulties and drains Bravery.
Icon Health.png
Health
40
Icon Armor.png
Armor Rating
7
Icon Bravery.png
Bravery
3
Stats
Vitality 2
Willpower 3
Dexterity 4
Agility 2
Intelligence 5
Reflexes 3
Endurance 3
Perks Medical Expert, Engineer
Skills
Skill Pistol.png Pistol Skill
Skill Light Armor.png Light Armor Skill
Skill Medkit.png Medkit Skill

Natalya Shushkova one of the four characters that are available by default. She has a rather cheeky and energetic personality.

Natalya can be specialized to be either a competent pistoleer or disintegrator user, though taking perks for both weapons is not recommended. At level 6, she can optionally go with the Heavy Armor skill, making her significantly more durable. Her default Bait skill can be a very useful deterrent against german dogs or zombies, especially at higher difficulties.

Perks[edit]

Name Description
Medical Expert Enables alternative decisions based on medical knowledge that goes beyond the ability to apply improvised bandages.
Engineer Enables alternative decisions based on technical knowledge.

Skills[edit]

Icon Name Description Bonus
Skill Pistol.png
Pistol Skill category: Weapon Can equip pistols. Pistols have the special ability Double Shot, which allows firing two rapid shots in one turn on two different enemies.
Skill Disintegrator.png
Disintegrator Skill category: Weapon Can equip disintegrators. Disintegrators have the special ability Meltdown, which damages everyone in a straight line until stopped by a wall. Disintegrators have internal accumulators and therefore do not need regular ammunition.
Skill Light Armor.png
Light Armor Skill category: Armor Can equip Light Armors. Light Armors enable the special ability Sprint. Sprinting allows to cover a much larger distance than a normal move.
Skill Medkit.png
Medkit May use Medkits in combat. Medkits can be used to heal and revive people when they are knocked out. Each use of a medkit reduces supplies by one.

Skill Tree[edit]

Level Bonus Type Description
2 Agility Boost Stat Bonus Agility +1
Dexterity Boost Stat Bonus Dexterity +1
Vitality Boost Stat Bonues Vitality +1
3 Medkit Strength Skill Specialization Medkits Heal Amount +8
Pistol Damage Skill Specialization Pistol Damage +3
Pistol Accuracy Skill Specialization Pistol Accuracy +8
Disintegrator Damage Skill Specialization Disintegrator Damage +5
4 First Aid Special Ability Restore 25% of target's HP. Also removes any negative status effects. Does not require or consume supplies. Requires: 2x Bravery.
Concentrate Special Ability Concentrating restores 1 bravery point for this character.
5 Medkit Range Skill Specialization Medkits Range +1
Pistol Range Skill Specialization Pistol Range +1
Disintegrator Range Skill Specialization Disintegrator Range +1
6 Crippling Shot Special Ability A crippling attack causing the target to lose 75% movement range for 2 turns. Requires: 2x Bravery.
Heavy Armor Basics New Item Skill Can equip Heavy Armors