Items

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All skill items will consume the supplies common resource, meaning you must decide how often to use grenades, medkits and repair kits as you can carry a maximum of 15 in your jeep once you've paid the upgrade fees.


All grenade stats are listed on the weapons page due to their combat aligned stats.


Skill Medkit.png Medkit

May be used twice per bearer in battle. Each use will consume 1 supplies. Only certain users can take them into battle, but anyone can use them on the world map prior to visting the next location on your journey. This makes it a good idea to sacrifice 1 jeep inventory slot to the strongest unequipped medkit.


Healing can also be carried out at campsites and certain random encounters. Healing in this method will not consume supplies, this making a short detour valuable if you've abundant fuel but are low on supplies.

Name Heal Amount Item Level
Compression Bandage 30HP 1
Painkillers 40HP 2
Penicillin Syringe 50HP 3
First Aid kit 60HP 4
Lesser Potion of Serqet 70HP 5
Arcane Potion of Hathor 80HP 6


Skill Repairkit.png Repairkit

May be used twice per bearer in battle. Each use will consume 1 supplies. Only certain users can take them into battle, but anyone can use them on the world map prior to visiting the next location on your journey. This makes it a good idea to sacrifice 1 jeep inventory slot to the strongest unequipped repairkit.


Free armour repair can occur during certain random encounters, however you can not plan your route to find these events as they are but one possible event at a point of interest.

Name Repair amount Item level
Needle and thread 10 AP 1
Leather working tools 14 AP 2
Hammer and Pliers 18 AP 3
Lesser Balm of Nerkut-Nir 22 AP 4
Arcane Balm of Nefri-Ka-Hor 26 AP 5
Holy Balm of Qum'Rash 30 AP 6


Valkyrium.PNG Valkyrium Crystals

There also exists a special legendary off hand item that can be equipped in lieu of knives, medkits, repairkits & grenades. These are Valkyrium Crystals, a green crystal with yellow border that can only be found as loot. There are 23 possible buffs that the crystal can have, with each crystal capable of possessing only one buff. The potency of the buffs are identical to a skill tree perk.

The possible buffs are:

+5 to max armour value for Light/Medium/Heavy Armour.

+3-5 damage for disintegrators/shotguns/sniper rifles/assault rifles/pistols/knives

+1 to magazine size for shotguns/sniper rifles/assault rifles

+6-10 to aiming for shotguns/sniper rifles/assault rifles/pistols

+1-2 to max range for sniper rifles/assault rifles/pistols

+4-5 armour shredding for disintegrators/knives

+15% critical hit chance for pistols