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Agent Georgette Remy
Belgian Secret Agent
Portrait Georgette.png
+ Excellent sniper, finds more ammo.
- Low movement range and max health
Icon Health.png
Icon Armor.png
Armor Rating
Icon Bravery.png
Vitality 1
Willpower 2
Dexterity 5
Agility 1
Intelligence 5
Reflexes 3
Endurance 2
Perks Sixth Sense, Shadow, Cautious
Skill Sniper Rifle.png Sniper Rifle Skill
Range: +1
Skill Medium Armor.png Medium Armor Skill
Skill Medkit.png Medkit Skill

Georgette is an unlockable character. You have to kill 10 enemies with the sniper Ambush special ability in order to unlock her; taking Baron on a couple of adventures is a quick way to unlock her. The other two potentially available snipers also require unlocking.

Her starting equipment is a Level 3 common sniper rifle (28-32 Damage, 3 Bullet Clip) and a Level 1 Medkit (+30HP damage). She wears Level 2 medium armour.

Of the 4 possible snipers, she has the highest dexterity but offsets this with abysmal Agility and Vitality. As a sniper she relies on extra long range basic damage and better accuracy at targets behind cover over the critical hits Baron is capable of. She is best used as a defensive sniper - reaction shot, warning shot, bait and to a lesser extent headshot. The only person she is likely to heal routinely is herself, as she can't keep up with a high mobility party.

In hard-core mode she comes with a level 1 sniper rifle, level 1 medkit and wears level 1 medium armour.


Name Description
Shadow May use Shadow Event Options
Sixth Sense May use Sixth Sense Event Options
Cautious Finds more Ammo


Icon Name Description Bonus
Skill Sniper Rifle.png
Sniper Rifle Can equip sniper rifle. Sniper Rifle have the special ability Ambush, which allows firing the first enemy that enter the area of the ambush. Range +1
Skill Medium Armor.png
Medium Armor Can equip Medium Armors. Medium Armors enable the special ability Low profile. When Low profile is activated, the character receives a guaranteed evade on the next attack in the current turn or during the next enemy turn.
Skill Medkit.png
Medkit May use Medkits in combat. Medkits can be used to heal and revive people when they are knocked out. Each use of a medkit reduces supplies by one.

Skill Tree[edit]

Level Bonus Type Description
1 Reaction Shot Special Ability During the next enemy turn, this character will perform a counter attack on the first enemy to attack them.
2 Sniper Rifle Damage Skill Specialisation Sniper Rifle Damage +3
Sniper Rifle Accuracy Skill Specialisation Sniper Rifle Accuracy +10
Sniper Rifle Mag Size Skill Specialisation Sniper Rifle Magazine Size +1
3 Concentrate Special Ability Concentrating restores 1 bravery point for this character.
Bait Special Ability Throw a bait that attracts dogs and zombies in the effect area for one turn. Requires: x2 Bravery.
4 Vitality Boost Stats Boost Vitality +1
Dexterity Boost Stats Boost Dexterity +1
Agility Boost Stats Boost Agility +1
5 Sniper Rifle Range Skill Specialisation Sniper Rifle Range +2
Sniper Rifle Damage Skill Specialisation Sniper Rifle Damage +5
Medkit Strength Skill Specialisation Medkits Heal Amount +8
Sniper Rifle Armor Shredding Skill Specialisation Sniper Rifle Armor Shredding +3
6 Warning Shots Special Ability Warning Shots let you place a conical area to observe during the next turn. Any enemy moving in this area will receive a warning shot stopping their movement. Warning shots will not deal any damade. Requires: x2 Bravery.
Headshot Special Ability If attack is succesful, the target will be killed instantly. You may only target already injured enemies with this ability. Requires: x2 Bravery.