Agent Georgette Remy Belgian Secret Agent
|
|
Information
|
|
+ Excellent sniper, finds more ammo.
|
- Low movement range and max health
|
|
Health
|
30
|
Armor Rating
|
17
|
Bravery
|
2
|
Stats
|
Vitality |
1
|
Willpower |
2
|
Dexterity |
5
|
Agility |
1
|
Intelligence |
5
|
Reflexes |
3
|
Endurance |
2
|
|
Perks
|
Sixth Sense, Shadow, Cautious
|
Skills
|
|
Sniper Rifle Skill
|
Range:
|
+1
|
|
Medium Armor Skill
|
|
Medkit Skill
|
|
Georgette is an unlockable character. You have to kill 10 enemies with the sniper Ambush special ability in order to unlock her; taking Baron on a couple of adventures is a quick way to unlock her. The other two potentially available snipers also require unlocking.
Her starting equipment is a Level 3 common sniper rifle (28-32 Damage, 3 Bullet Clip) and a Level 1 Medkit (+30HP damage). She wears Level 2 medium armour.
Of the 4 possible snipers, she has the highest dexterity but offsets this with abysmal Agility and Vitality. As a sniper she relies on extra long range basic damage and better accuracy at targets behind cover over the critical hits Baron is capable of. She is best used as a defensive sniper - reaction shot, warning shot, bait and to a lesser extent headshot. The only person she is likely to heal routinely is herself, as she can't keep up with a high mobility party.
In hard-core mode she comes with a level 1 sniper rifle, level 1 medkit and wears level 1 medium armour.
Name
|
Description
|
Shadow
|
May use Shadow Event Options
|
Sixth Sense
|
May use Sixth Sense Event Options
|
Cautious
|
Finds more Ammo
|
Icon
|
Name
|
Description
|
Bonus
|
|
Sniper Rifle
|
Can equip sniper rifle. Sniper Rifle have the special ability Ambush, which allows firing the first enemy that enter the area of the ambush.
|
Range +1
|
|
Medium Armor
|
Can equip Medium Armors. Medium Armors enable the special ability Low profile. When Low profile is activated, the character receives a guaranteed evade on the next attack in the current turn or during the next enemy turn.
|
|
|
Medkit
|
May use Medkits in combat. Medkits can be used to heal and revive people when they are knocked out. Each use of a medkit reduces supplies by one.
|
|
Skill Tree
Level
|
Bonus
|
Type
|
Description
|
1
|
Reaction Shot
|
Special Ability
|
During the next enemy turn, this character will perform a counter attack on the first enemy to attack them.
|
2
|
Sniper Rifle Damage
|
Skill Specialisation
|
Sniper Rifle Damage +3
|
Sniper Rifle Accuracy
|
Skill Specialisation
|
Sniper Rifle Accuracy +10
|
Sniper Rifle Mag Size
|
Skill Specialisation
|
Sniper Rifle Magazine Size +1
|
3
|
Concentrate
|
Special Ability
|
Concentrating restores 1 bravery point for this character.
|
Bait
|
Special Ability
|
Throw a bait that attracts dogs and zombies in the effect area for one turn. Requires: x2 Bravery.
|
4
|
Vitality Boost
|
Stats Boost
|
Vitality +1
|
Dexterity Boost
|
Stats Boost
|
Dexterity +1
|
Agility Boost
|
Stats Boost
|
Agility +1
|
5
|
Sniper Rifle Range
|
Skill Specialisation
|
Sniper Rifle Range +2
|
Sniper Rifle Damage
|
Skill Specialisation
|
Sniper Rifle Damage +5
|
Medkit Strength
|
Skill Specialisation
|
Medkits Heal Amount +8
|
Sniper Rifle Armor Shredding
|
Skill Specialisation
|
Sniper Rifle Armor Shredding +3
|
6
|
Warning Shots
|
Special Ability
|
Warning Shots let you place a conical area to observe during the next turn. Any enemy moving in this area will receive a warning shot stopping their movement. Warning shots will not deal any damade. Requires: x2 Bravery.
|
Headshot
|
Special Ability
|
If attack is succesful, the target will be killed instantly. You may only target already injured enemies with this ability. Requires: x2 Bravery.
|