Agent Georgette Remy Belgian Secret Agent
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| Information
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+ Excellent sniper, finds more ammo.
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| - Low movement range and max health
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| Health
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30
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| Armor Rating
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17
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| Bravery
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2
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| Stats
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| Vitality |
1
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| Willpower |
2
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| Dexterity |
5
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| Agility |
1
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| Intelligence |
5
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| Reflexes |
3
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| Endurance |
2
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| Perks
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Sixth Sense, Shadow, Cautious
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| Skills
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Sniper Rifle Skill
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| Range:
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+1
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Medium Armor Skill
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Medkit Skill
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Georgette is an unlockable character. You have to kill 10 enemies with the sniper Ambush special ability in order to unlock her; taking Baron on a couple of adventures is a quick way to unlock her. The other two potentially available snipers also require unlocking.
Her starting equipment is a Level 3 common sniper rifle (28-32 Damage, 3 Bullet Clip) and a Level 1 Medkit (+30HP damage). She wears Level 2 medium armour.
Of the 4 possible snipers, she has the highest dexterity but offsets this with abysmal Agility and Vitality. As a sniper she relies on extra long range basic damage and better accuracy at targets behind cover over the critical hits Baron is capable of. She is best used as a defensive sniper - reaction shot, warning shot, bait and to a lesser extent headshot. The only person she is likely to heal routinely is herself, as she can't keep up with a high mobility party.
In hard-core mode she comes with a level 1 sniper rifle, level 1 medkit and wears level 1 medium armour.
| Name
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Description
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| Shadow
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May use Shadow Event Options
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| Sixth Sense
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May use Sixth Sense Event Options
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| Cautious
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Finds more Ammo
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| Icon
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Name
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Description
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Bonus
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Sniper Rifle
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Can equip sniper rifle. Sniper Rifle have the special ability Ambush, which allows firing the first enemy that enter the area of the ambush.
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Range +1
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Medium Armor
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Can equip Medium Armors. Medium Armors enable the special ability Low profile. When Low profile is activated, the character receives a guaranteed evade on the next attack in the current turn or during the next enemy turn.
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Medkit
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May use Medkits in combat. Medkits can be used to heal and revive people when they are knocked out. Each use of a medkit reduces supplies by one.
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Skill Tree
| Level
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Bonus
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Type
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Description
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| 1
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Reaction Shot
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Special Ability
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During the next enemy turn, this character will perform a counter attack on the first enemy to attack them.
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| 2
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Sniper Rifle Damage
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Skill Specialisation
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Sniper Rifle Damage +3
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| Sniper Rifle Accuracy
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Skill Specialisation
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Sniper Rifle Accuracy +10
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| Sniper Rifle Mag Size
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Skill Specialisation
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Sniper Rifle Magazine Size +1
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| 3
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Concentrate
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Special Ability
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Concentrating restores 1 bravery point for this character.
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| Bait
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Special Ability
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Throw a bait that attracts dogs and zombies in the effect area for one turn. Requires: x2 Bravery.
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| 4
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Vitality Boost
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Stats Boost
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Vitality +1
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| Dexterity Boost
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Stats Boost
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Dexterity +1
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| Agility Boost
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Stats Boost
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Agility +1
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| 5
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Sniper Rifle Range
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Skill Specialisation
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Sniper Rifle Range +2
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| Sniper Rifle Damage
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Skill Specialisation
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Sniper Rifle Damage +5
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| Medkit Strength
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Skill Specialisation
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Medkits Heal Amount +8
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| Sniper Rifle Armor Shredding
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Skill Specialisation
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Sniper Rifle Armor Shredding +3
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| 6
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Warning Shots
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Special Ability
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Warning Shots let you place a conical area to observe during the next turn. Any enemy moving in this area will receive a warning shot stopping their movement. Warning shots will not deal any damade. Requires: x2 Bravery.
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| Headshot
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Special Ability
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If attack is succesful, the target will be killed instantly. You may only target already injured enemies with this ability. Requires: x2 Bravery.
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