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German Attack Dog
Portrait Donut.png
Icon Health.png
Icon Armor.png
Armor Rating
Icon Bravery.png
Vitality 3
Willpower 3
Dexterity 1
Agility 7
Intelligence 3
Reflexes 8
Endurance 1
Perks Exorcist
Skill Knife.png Knife Skill
Skill Light Armor.png Light Armor Skill

Donut is one of two attack dogs that can join forces with you in the event your party is reduced to one character. A special scene will then play out. Unfortunately there is no way to directly recruit Donut from the recruitment screen after this event has occurred. The first time Donut joins your party, you will be awarded a hidden gold achievement. The achievement will appear at the front of your exploration achievements.

Donut's fangs are classed as knives, and her fur is classed as light armour. Neither of these can be swapped with weapons, nor can anything be placed in the off-hand slot.

The fangs stats are: 30-35 Damage, Armour piercing, 4 Armour Shred, 14% crit chance, Crit Strength 8, Bleed damage is 30% damage for 1 turn.

Donut is capable of gaining XP as per every other party member, but has a much smaller set of options to choose from. As Donut can't be selected from the recruitment screen, there is no way to alter the skills you select should you wish to amend them for any reason.


Name Description
Exorcist Deals 15% bonus damage to Undead


Icon Name Description Bonus
Skill Knife.png
Knife Can equip Knives. Knives have the special ability Bleed, causing the target to take additional damage in subsequent turns.
Skill Light Armor.png
Light Armor Can equip Light Armors. Light Armors enable the special ability Sprint. Sprinting allows to cover a much larger distance than a normal move.

Skill Tree[edit]

Level Bonus Type Description
1 Dash Special Ability Move to an adjacent position up to 2 tiles away. Dash doesn't trigger ambushes. Does not use any action points.Straigh line moves only. May make consecutive dash moves in one turn. Requires: 1x Bravery.
2 Cleave Special Ability (Melee) Attack 3 targets right in front of you. -20% to damage dealt. Requires: 2x Bravery
Vanish Special Ability The character vanishes out of sight, and is invisible to enemies for the next turn. Vanished characters can move unseen. If this character attacks an enemy however, the vanish effect will be neutralised. Requires: x2 Bravery.
3 Knife Damage Skill Specialization Knife Damage +3
Light Armour Strength Skill Specialization Light Armour Strength +5
4 Vitality Boost Stat Bonus Vitality +1
Agility Boost Stat Bonus Agility +1
Endurance Boost Stat Bonus Endurance +2
5 Knife Damage Skill Specialization Knife Damage +5
Light Armour Strength Skill Specialization Light Armour Strength +7
6 Morale Boost Special Ability The target ally will receive a morale boost giving them +5 Agility this turn. Requires: 2x Bravery. This is only beneficial if the target ally has yet to move this turn, otherwise it is wasted.
Concentrate Special Ability Concentrating restores 1 Bravery point for this character.