Characters are the members who you can recruit for adventures in Pathway.
Each character has a different set of skills which determine what weapons, armor, and items they can use. They also have a unique combination of Perks which can change how events and gameplay play out.
Before each adventure a group of characters is recruited. As of build 1.1.6 you must select three characters to start your expedition.
A randomly selected additional character from those that you have currently unlocked, will be able to join the party either through a randomly generated rescue mission (3 possible scenarios; adventures 1, 2 or 4 only) or a scripted non-combat event (6 possible scenarios; all adventures).
Recruitment from a non-combat scenario will usually cost the party $500 if that person joins the adventure, under the premise of covering their expenses. However this cost can be reduced to $250 should the character be incarcerated and you have either ancient languages or a medical expert in your party, depending on the reason as to why they're imprisoned: drunk = medic; trickery = ancient languages. During the final adventure the cost will automatically drop to $250, but the game will randomly select from one of only eight possible characters for you to meet after completing sector 1. Choosing to ignore the potential party member won't incur the cost.
Discovered party members can be recruited at any point prior to finishing a map sector; however recruitment can only occur at the marked location. Should more than one chance to recruit occur, the character will not be a duplicate at least in the current map sector (can only be a non-hospitalised unlocked character). To help you remember where potential recruits are, the map will display the waving person icon until that person joins your party . This icon is sometimes displayed when entering a new map sector to help plan your route.
In the event you try to recruit a fifth party member, you will be asked to dismiss one of the four members that make up your current team. Nothing bad will happen to the departing member/rescued hostage that you don't have space for. The only caveat is that once a party member has been dismissed you can't go back to the map location and re-hire them. Ignored characters can be revisited and recruited later on should you suffer casualties, barring the Le Fantôme's non-rescue scenario (he will move on and the node will behave as a non-event).
The adventure will end should your party be reduced to one character twice in one adventure. The first time you get reduced to a single adventurer you'll be given a special party member that can not be recruited by any other means; there are two possible members that the game will randomly select from. Having either join your team will unlock a hidden achievement; the male gifts a silver medal, the female a gold medal. In both cases their equipment can not be changed, but they are capable of learning XP and gaining skill upgrades like any other character. As they can't be directly recruited their skill trees can't be altered should you make a choice you dislike.
New Characters can be unlocked by completing specific objectives. When locked, the unlock requirements will be shown on the character's recruitment card.
||Brunhilda||Bleed kill 5 enemies to unlock Brunhilda|
||Bellamy||Find a disintegrator to unlock Bellamy|
|Dr Chandra||Revive 15 characters to unlock Dr Chandra. Using campsites doesn't count.|
|Leonora||Kill 100 Nazis to unlock Leonora|
|Veduti||Kill 50 Undead to unlock Monsignor Veduti|
|Le Fantôme||Evade 35 attacks to unlock Le Fantôme|
|Georgette||Kill 10 enemies with an ambush to unlock Georgette|
|Shani||Kill 75 enemies with any melee attack to unlock Shani|
|Rose||Finish any adventure with women only to unlock Rose|
|Annabelle||Kill 15 enemies with Double Shot to unlock Annabelle|
The numbers in the cells (I, II, III, IV, V, VI) represent the level a character must achieve to choose one of the skills related to that level, as listed in his/her skill tree.
XP requirements for each level are: 150XP for Level 2; 250XP for level 3 (400XP total); 450XP for Level 4 (850XP total); 650XP for Level 5 (1500XP total); 850XP for Level 6 (2350XP total). The rate at which a character levels up is tied to their Intelligence stat. As of build 1.1.6 there isn't a single item or skill tree selection that increases intelligence, so be prepared for certain characters to take a while to level up.